ADVENTURE GUIDE / BUILDS
Harp Crossbow farming build
A farming-oriented Harp Crossbow setup for group shots and sustained fighting through Critical Quiver and ranged support. Separate clear speed, drop occurrence, quantity and rarity.
- Updated
Overview and reasons to try
Combine the Harp’s native extra projectiles with Ricochet for spread-out enemies. Piercing is an alternative for aligned enemies; these are distinct effects.
The helmet supplies damage reduction, while the boots’ ranged critical chance supports Critical Quiver. Talismans divide their roles between ranged damage, artifact reuse and drop chance.
- Alternate group shots and explosions, with a melee fallback when arrows run low.
- Critical chance and arrow recovery on critical hits have complementary roles.
- Loot support leaves room for safer close-range shooting and continued attacks.
12-position equipment layout
12 / 12 recommended positionsAdditional effects can differ between copies of an item. Choose enchantments to suit the way you play.
Melee weapon

Recommended equipment
Emerald HammerA melee fallback when arrows are low; separate its rarity effect from extra drops and use kill-based movement support.
Effects, enchantments and alternatives
A melee fallback when arrows are low; separate its rarity effect from extra drops and use kill-based movement support.
Native effects
- Raider Unique
Grants a 5% chance of higher rarity loot drops.
Enchantment candidates
- Tempo Theft III — Recommended
Chooses movement support after a melee kill, helping move to the next position.
Tier effect: Grants a 50% chance to increase movement speed when defeating enemies.
Additional effects to look for
- Looter III
Grants a 60% chance to get additional loot drops.
- Intended synergy
- Link melee during a pause in shooting with movement support after a kill.
Alternative candidates
The Thousand Cuts
An option with a native melee attack-speed bonus. It supports regular attacks and combo flow without assuming a proportional increase in elemental waves.
Native effects
- Swiftness Unique
Increases melee attack speed by 30%.
Enchantment candidates
- Tempo Theft III — Recommended
Chooses movement support after a melee kill, helping move to the next position.
Tier effect: Grants a 50% chance to increase movement speed when defeating enemies.
Additional effects to look for
- Looter III
Grants a 60% chance to get additional loot drops.
Rascal's Razor
A melee option whose native effect supports rolling more often. It suits a backup role that links close attacks with disengaging.
Native effects
- Acrobat Unique
Reduces rolling cooldown time by 40%.
Enchantment candidates
- Tempo Theft III — Recommended
Chooses movement support after a melee kill, helping move to the next position.
Tier effect: Grants a 50% chance to increase movement speed when defeating enemies.
Additional effects to look for
- Looter III
Grants a 60% chance to get additional loot drops.
- Raider Unique
Ranged weapon

Recommended equipment
Harp CrossbowThe main group weapon combines native extra projectiles with Ricochet, with Piercing as an option for aligned targets.
Effects, enchantments and alternatives
The main group weapon combines native extra projectiles with Ricochet, with Piercing as an option for aligned targets.
Native effects
- Ranger Unique
Grants a 60% chance to fire additional projectiles.
- Ammo
- 12
Enchantment candidates
- Ricochet III — Recommended
Spreads shots toward separated targets, a role distinct from extra projectiles, piercing or arrow recovery.
Tier effect: Projectiles can bounce up to 3 times.
- Piercing III — Optional
An option for aligned enemies; choose its priority relative to ricochets by the available slots and enemy positions.
Tier effect: Projectiles can pierce up to 5 enemies.
Additional effects to look for
- Critical Hit III
Increases chance of critical hits by 15%.
- Impact III
Ranged attacks deal 30% more damage.
- Intended synergy
- Extra projectiles, bounces and piercing differ; choose the enchantment by enemy alignment.
Alternative candidates
Scatter Crossbow
A crossbow replacement that does not rely on the unique extra-projectile effect. Ricochet retains a role against groups.
- Ammo
- 12
Enchantment candidates
- Ricochet III — Recommended
Spreads shots toward separated targets, a role distinct from extra projectiles, piercing or arrow recovery.
Tier effect: Projectiles can bounce up to 3 times.
- Piercing III — Optional
An option for aligned enemies; choose its priority relative to ricochets by the available slots and enemy positions.
Tier effect: Projectiles can pierce up to 5 enemies.
Additional effects to look for
- Critical Hit III
Increases chance of critical hits by 15%.
- Impact III
Ranged attacks deal 30% more damage.
The Shackler
Its hits have a chance to root enemies. Choose it for a control-focused ranged backup that helps create distance.
Native effects
- Shackler Unique
Attacks have a 30% chance to inflict the Chained status on hits.
- Ammo
- 15
Enchantment candidates
- Ricochet III — Recommended
Spreads shots toward separated targets, a role distinct from extra projectiles, piercing or arrow recovery.
Tier effect: Projectiles can bounce up to 3 times.
- Piercing III — Optional
An option for aligned enemies; choose its priority relative to ricochets by the available slots and enemy positions.
Tier effect: Projectiles can pierce up to 5 enemies.
Additional effects to look for
- Critical Hit III
Increases chance of critical hits by 15%.
- Impact III
Ranged attacks deal 30% more damage.
- Ranger Unique
Helmet

Recommended equipment
Humbler AntennaDamage reduction supports continued shooting; Critical Quiver supplies arrows when a critical hit occurs.
Effects, enchantments and alternatives
Damage reduction supports continued shooting; Critical Quiver supplies arrows when a critical hit occurs.
Native effects
- Protection Unique
Take 25% less damage.
Enchantment candidates
- Critical Quiver II — Recommended
Returns arrows when a critical occurs, paired with chance support from boots or the flute without guaranteeing an arrow surplus.
Tier effect: Critical hits restore 3 arrows.
Additional effects to look for
- Regeneration III
Restores health by 20% per second after 5 seconds out of combat.
- Intended synergy
- Pair the boots’ critical chance with Critical Quiver for arrow-recovery opportunities.
Alternative candidates
Sage Headband
A helmet focused on reducing incoming ranged damage, useful as a defensive replacement on projectile-heavy routes.
Native effects
- Projectile Protection Unique
Take 25% less damage from ranged attacks.
Enchantment candidates
- Critical Quiver II — Recommended
Returns arrows when a critical occurs, paired with chance support from boots or the flute without guaranteeing an arrow surplus.
Tier effect: Critical hits restore 3 arrows.
Hivemind Hardhat
A helmet for extending beneficial effects on you and your allies. This differs from extending burning or poison on enemies.
Native effects
- Ally Unique
Positive statuses you apply to yourself and allies last 70% longer.
Enchantment candidates
- Critical Quiver II — Recommended
Returns arrows when a critical occurs, paired with chance support from boots or the flute without guaranteeing an arrow surplus.
Tier effect: Critical hits restore 3 arrows.
- Protection Unique
Chestplate

Recommended equipment
Scoundrel BlazerA chest for close-range shots, without staying in danger simply to retain a proximity bonus.
Effects, enchantments and alternatives
A chest for close-range shots, without staying in danger simply to retain a proximity bonus.
Native effects
- Point Blank Unique
Ranged attacks deal 100% more damage at close range.
Enchantment candidates
- Bottomless Brew III — Recommended
Adds potion charges to support healing and soul recovery, distinct from unlimited repeated use.
Tier effect: Grants 3 additional health potions.
Additional effects to look for
- Evasion III
Grants a 20% chance to evade melee damage.
- Intended synergy
- The defensive helmet supports close shots; prioritize distance when an approach is unsafe.
Alternative candidates
Sage Tunic
A chest piece for damage against wounded enemies. It favors finishing targets over strengthening only the opening hit.
Native effects
- Bounty Hunter Unique
Deal 40% more damage to wounded enemies.
Enchantment candidates
- Bottomless Brew III — Recommended
Adds potion charges to support healing and soul recovery, distinct from unlimited repeated use.
Tier effect: Grants 3 additional health potions.
Additional effects to look for
- Evasion III
Grants a 20% chance to evade melee damage.
Twisted Warden Vest
A chest piece with melee-dodge support, for a safer approach when shooting from close range.
Native effects
- Evasion Unique
Grants a 20% chance to evade melee damage.
Enchantment candidates
- Bottomless Brew III — Recommended
Adds potion charges to support healing and soul recovery, distinct from unlimited repeated use.
Tier effect: Grants 3 additional health potions.
- Point Blank Unique
Leggings

Recommended equipment
Scoundrel ChapsLeggings for repeated ranged attacks, paired with arrow and soul recovery.
Effects, enchantments and alternatives
Leggings for repeated ranged attacks, paired with arrow and soul recovery.
Native effects
- Reload Unique
Reduces time between shots with ranged weapons by 40%.
Enchantment candidates
- Ancient Alchemy III — Recommended
Adds soul gains to potion use without assuming unlimited supply or ignoring potion availability.
Tier effect: Potion usage grants 60 souls.
Additional effects to look for
- Marksman III
Critical hits with ranged weapons deal 25% more damage.
- Intended synergy
- Firing interval and arrow recovery are separate; watch reserves while shooting more often.
Alternative candidates
Soul Corruptor Sash
Leggings focused on ranged critical damage. They trade emphasis on firing intervals for damage when a critical hit occurs.
Native effects
- Marksman Unique
Critical hits with ranged weapons deal 45% more damage.
Enchantment candidates
- Ancient Alchemy III — Recommended
Adds soul gains to potion use without assuming unlimited supply or ignoring potion availability.
Tier effect: Potion usage grants 60 souls.
Dauntless Greaves
Leggings for opening damage against full-health enemies, a different role from sustained attacks on wounded targets.
Native effects
- Vanguard Unique
Deal 60% more damage to enemies who are at full health.
Enchantment candidates
- Ancient Alchemy III — Recommended
Adds soul gains to potion use without assuming unlimited supply or ignoring potion availability.
Tier effect: Potion usage grants 60 souls.
- Reload Unique
Boots

Recommended equipment
Soul Corruptor SandalsRanged critical chance supports Critical Quiver, prioritizing sustained shooting over another rarity effect.
Effects, enchantments and alternatives
Ranged critical chance supports Critical Quiver, prioritizing sustained shooting over another rarity effect.
Native effects
- Aim Unique
Increases chance of critical hits from ranged attacks by 25%.
Enchantment candidates
- Springload III — Recommended
Supports movement after artifact use, helping create distance or the next attack position.
Tier effect: Artifact usage grants the Hurrying status for 6 seconds, increasing movement speed.
Additional effects to look for
- Cooldown III
Reduces artifact cooldown time by 20%.
- Intended synergy
- Supply critical opportunities that can trigger the helmet’s Critical Quiver.
Alternative candidates
Oracle Sandals
Boots with a native loot-rarity effect. Rarity differs from extra drops, and farming efficiency should not depend on summing duplicate rarity effects.
Native effects
- Raider Unique
Grants a 5% chance of higher rarity loot drops.
Enchantment candidates
- Springload III — Recommended
Supports movement after artifact use, helping create distance or the next attack position.
Tier effect: Artifact usage grants the Hurrying status for 6 seconds, increasing movement speed.
Additional effects to look for
- Cooldown III
Reduces artifact cooldown time by 20%.
Humbler Tarsi
Boots with melee-dodge support. They favor surviving after an approach or landing rather than adding melee critical damage.
Native effects
- Evasion Unique
Grants a 20% chance to evade melee damage.
Enchantment candidates
- Springload III — Recommended
Supports movement after artifact use, helping create distance or the next attack position.
Tier effect: Artifact usage grants the Hurrying status for 6 seconds, increasing movement speed.
- Aim Unique
Artifact 1

Recommended equipment
Fighter's FluteCritical support for shots and Critical Quiver, without assuming an endless arrow supply.
Effects, enchantments and alternatives
Critical support for shots and Critical Quiver, without assuming an endless arrow supply.
- Cooldown
- 5
- Cost
- 45
Additional effects to look for
- Cooldown III
Reduces artifact cooldown time by 20%.
- Intended synergy
- Connect critical support with arrow recovery, without assuming identical Firework Arrow behavior.
Alternative candidates
Warding Chimes
A defensive artifact to use before committing at close range. Keep an exit for when the effect ends rather than relying on permanent protection.
- Cooldown
- 15
- Cost
- 40
Additional effects to look for
- Cooldown III
Reduces artifact cooldown time by 20%.
Turtle Master's Mandolin
A support option that grants resistance to you and allies, shifting emphasis toward coordinated play.
- Cooldown
- 5
- Cost
- 20
Additional effects to look for
- Cooldown III
Reduces artifact cooldown time by 20%.
Artifact 2

Recommended equipment
Battle BannerSupport placed where group shots can continue, accounting for setup time on moving routes.
Effects, enchantments and alternatives
Support placed where group shots can continue, accounting for setup time on moving routes.
- Cooldown
- 10
- Cost
- 45
Additional effects to look for
- Spiritual III
Increases Soul capacity by 35%.
- Intended synergy
- Coordinate shooting position and allies, accounting for the time needed to replace support.
Alternative candidates
Warrior Drums
Support focused on damage when a critical hit occurs. It differs from the flute’s chance-focused role and does not imply the same boost for ordinary non-critical hits.
- Cooldown
- 5
- Cost
- 45
Additional effects to look for
- Spiritual III
Increases Soul capacity by 35%.
Fighting Fungus
Melee attack-speed support for regular attacks and combo flow. Wave frequency need not increase by the same proportion.
- Cooldown
- 5
- Cost
- 20
Additional effects to look for
- Spiritual III
Increases Soul capacity by 35%.
Artifact 3

Recommended equipment
Firework ArrowAn explosive ranged slot for clusters, adding a group attack beyond ordinary arrows.
Effects, enchantments and alternatives
An explosive ranged slot for clusters, adding a group attack beyond ordinary arrows.
- Cooldown
- 5
- Cost
- 20
Additional effects to look for
- Ranger III
Grants a 40% chance to fire additional projectiles.
- Intended synergy
- Aim explosions at clusters as another role alongside broad Harp shots.
Alternative candidates
Warding Chimes
A defensive artifact to use before committing at close range. Keep an exit for when the effect ends rather than relying on permanent protection.
- Cooldown
- 15
- Cost
- 40
Warrior Drums
Support focused on damage when a critical hit occurs. It differs from the flute’s chance-focused role and does not imply the same boost for ordinary non-critical hits.
- Cooldown
- 5
- Cost
- 45
Talisman 1

Recommended equipment
Amethyst LensDirect ranged-damage support rather than relying solely on high-health conditions or critical hits.
Effects, enchantments and alternatives
Direct ranged-damage support rather than relying solely on high-health conditions or critical hits.
Talisman level effects
Choose a level that suits the items you own.
Level 1
- Impact I
Ranged attacks deal 10% more damage.
Level 2
- Impact II
Ranged attacks deal 15% more damage.
Level 3
- Impact III
Ranged attacks deal 25% more damage.
- Intended synergy
- Retain ranged support beyond critical hits, leaving two talisman roles for reuse and loot.
Alternative candidates
Tendrils of the Sprout
A damage option for maintaining high health. Choose it with recovery and disengagement rather than assuming the bonus persists after taking damage.
Talisman level effects
Choose a level that suits the items you own.
Level 1
- Healthy Strike I
Grants a 10% damage increase while health is above 95%.
Level 2
- Healthy Strike II
Grants a 20% damage increase while health is above 85%.
Level 3
- Healthy Strike III
Grants a 40% damage increase while health is above 75%.
Healing Heart
An option for recovery after leaving combat, favoring health before the next pack over faster kills within a fight.
Talisman level effects
Choose a level that suits the items you own.
Level 1
- Regeneration I
Restores health by 2% per second after 5 seconds out of combat.
Level 2
- Regeneration II
Restores health by 6% per second after 5 seconds out of combat.
Level 3
- Regeneration III
Restores health by 10% per second after 5 seconds out of combat.
- Impact I
Talisman 2

Recommended equipment
Essence of EfficiencyReuse support for ranged tools and Firework Arrow while maintaining souls during a run.
Effects, enchantments and alternatives
Reuse support for ranged tools and Firework Arrow while maintaining souls during a run.
Talisman level effects
Choose a level that suits the items you own.
Level 1
- Cooldown I
Reduces artifact cooldown time by 4%.
Level 2
- Cooldown II
Reduces artifact cooldown time by 8%.
Level 3
- Cooldown III
Reduces artifact cooldown time by 14%.
- Intended synergy
- It supports having the flute or Firework Arrow available for the next useful window.
Alternative candidates
Twisted Tooth
An option for soul gains when enemies are available, not passive regeneration during periods without enemies.
Talisman level effects
Choose a level that suits the items you own.
Level 1
- SoulGather_TalismanEffect I
Increases souls gained by 40%.
Level 2
- SoulGather_TalismanEffect II
Increases souls gained by 80%.
Level 3
- SoulGather_TalismanEffect III
Increases souls gained by 140%.
Soul Chip
An alternative for a larger soul reserve before casting, rather than recovering what a long fight consumes.
Talisman level effects
Choose a level that suits the items you own.
Level 1
- Spiritual I
Increases Soul capacity by 15%.
Level 2
- Spiritual II
Increases Soul capacity by 20%.
Level 3
- Spiritual III
Increases Soul capacity by 35%.
- Cooldown I
Talisman 3

Recommended equipment
Looter's CharmDrop-chance support with a separate role from the weapon’s group-clearing speed.
Effects, enchantments and alternatives
Drop-chance support with a separate role from the weapon’s group-clearing speed.
Talisman level effects
Choose a level that suits the items you own.
Level 1
- DropChance_TalismanEffect I
Grants a 1% increased chance for defeated enemies to drop loot.
Level 2
- DropChance_TalismanEffect II
Grants a 2% increased chance for defeated enemies to drop loot.
Level 3
- DropChance_TalismanEffect III
Grants a 4% increased chance for defeated enemies to drop loot.
- Intended synergy
- Separate drop occurrence, extra quantity and rarity rather than summing their probabilities into a reward rate.
Alternative candidates
Lucky Clover
An alternative for extra loot, without adding its effect to drop-occurrence chance or rarity as if they were one metric.
Talisman level effects
Choose a level that suits the items you own.
Level 1
- Looter I
Grants a 2% chance to get additional loot drops.
Level 2
- Looter II
Grants a 4% chance to get additional loot drops.
Level 3
- Looter III
Grants a 7% chance to get additional loot drops.
Glowstone Flask
A talisman for potion reuse, supporting recovery and Ancient Alchemy without assuming unlimited back-to-back use.
Talisman level effects
Choose a level that suits the items you own.
Level 1
- Potion Maker I
Reduces potion cooldown time by 10%.
Level 2
- Potion Maker II
Reduces potion cooldown time by 15%.
Level 3
- Potion Maker III
Reduces potion cooldown time by 25%.
- DropChance_TalismanEffect I
Key enchantments and reasons
The equipment details list enchantments for different playstyles. Choose replacements by the role they serve.

Tempo Theft
Chooses movement support after a melee kill, helping move to the next position.

Ricochet
Spreads shots toward separated targets, a role distinct from extra projectiles, piercing or arrow recovery.

Piercing
An option for aligned enemies; choose its priority relative to ricochets by the available slots and enemy positions.

Critical Quiver
Returns arrows when a critical occurs, paired with chance support from boots or the flute without guaranteeing an arrow surplus.

Bottomless Brew
Adds potion charges to support healing and soul recovery, distinct from unlimited repeated use.

Ancient Alchemy
Adds soul gains to potion use without assuming unlimited supply or ignoring potion availability.

Springload
Supports movement after artifact use, helping create distance or the next attack position.
Effects this setup focuses on
- Loot-related effects
See each position for native effects, additional roll targets and enchantments.
Choosing equipment for the situation
Extra projectiles, ricochets and piercing
The native effect adds projectiles, Ricochet adds bounces and Piercing adds penetration. Choose by the available enchantment slots and enemy alignment. Do not assume Firework Arrow follows ordinary-shot ricochet behavior.
Clear speed and loot
Group shooting and continued fighting make this a farming-oriented setup. Drop occurrence, extra quantity and rarity are separate metrics; duplicate effects or different probabilities are not summed into a reward-efficiency claim.
How to play
- Choose ricochets for spread-out enemies and piercing for an aligned group.
- Secure an exit before close-range shots; shoot from farther away when an approach is unsafe.
- Use critical support or the banner where you can keep attacking, and Firework Arrow against a cluster.
- When arrows or souls run low, switch to melee or a potion. Recover between packs and check reserves before the next group.
Strengths and limitations
Strengths
- Routes with opportunities to spread shots across multiple enemies.
- Runs that allow recovery of arrows, souls and health between packs.
Limitations
- Enemies unsafe to approach or terrain that blocks shots.
- Periods without critical hits or sufficient arrow recovery.
- Single targets or fights that force movement away from placed support.
Alternative equipment
Shackler trades native extra projectiles for rooting opportunities. Scatter Crossbow is a replacement without the unique extra-projectile assumption.
Looter’s Charm concerns the chance of loot occurring, Lucky Clover extra loot, and Raider gear rarity. None guarantees a reward rate per minute.
Critical Quiver supplies arrows on critical hits. It is not recovery on every extra projectile, so change attacks according to reserves.
Alternatives are one-slot replacement options. Some also appear in other positions; there is no need to combine every alternative at once. Additional effects are roll targets, without relying on a summed multiplier from duplicate effects.
- The Thousand Cuts
- Rascal's Razor
- Scatter Crossbow
- The Shackler
- Sage Headband
- Hivemind Hardhat
- Sage Tunic
- Twisted Warden Vest
- Soul Corruptor Sash
- Dauntless Greaves
- Oracle Sandals
- Humbler Tarsi
- Warding Chimes
- Turtle Master's Mandolin
- Warrior Drums
- Fighting Fungus
- Tendrils of the Sprout
- Healing Heart
- Twisted Tooth
- Soul Chip
- Lucky Clover
- Glowstone Flask