ADVENTURE GUIDE / EQUIPMENT
The Shackler
シャックラー
Ranged weapons / Unique
Shoot chains at enemies to pin them to the ground. Nobody escapes the Shackler!
Stats and inherent effects
- Ammo
- 15
Shackler Unique
Attacks have a 30% chance to inflict the Chained status on hits.
Related base and unique equipment
Possible equipment effects
These effects are not guaranteed attachments.
View 57 effect descriptions
Bounty Hunter I
Deal 20% more damage to wounded enemies.
Bounty Hunter II
Deal 25% more damage to wounded enemies.
Bounty Hunter III
Deal 30% more damage to wounded enemies.
Critical Edge I
All critical hits deal 10% more damage.
Critical Edge II
All critical hits deal 20% more damage.
Critical Edge III
All critical hits deal 30% more damage.
Critical Hit I
Increases chance of critical hits by 5%.
Critical Hit II
Increases chance of critical hits by 10%.
Critical Hit III
Increases chance of critical hits by 15%.
Persistence I
Increases damage dealt by 10% of player's total missing health.
Persistence II
Increases damage dealt by 15% of player's total missing health.
Persistence III
Increases damage dealt by 20% of player's total missing health.
Duelist I
Melee attacks deal 20% more damage to primary targets.
Duelist II
Melee attacks deal 25% more damage to primary targets.
Duelist III
Melee attacks deal 30% more damage to primary targets.
Finesse I
Increases attack damage by 15% when jumping or rolling.
Finesse II
Increases attack damage by 25% when jumping or rolling.
Finesse III
Increases attack damage by 35% when jumping or rolling.
Knockback I
Attacks do 15% more knockback.
Knockback II
Attacks do 20% more knockback.
Knockback III
Attacks do 30% more knockback.
Looter I
Grants a 20% chance to get additional loot drops.
Looter II
Grants a 40% chance to get additional loot drops.
Looter III
Grants a 60% chance to get additional loot drops.
Luck I
Grants a 10% chance to drop duplicate variations of items.
Luck II
Grants a 15% chance to drop duplicate variations of items.
Luck III
Grants a 20% chance to drop duplicate variations of items.
Strength I
Critical hits with melee weapons deal 15% more damage.
Strength II
Critical hits with melee weapons deal 20% more damage.
Strength III
Critical hits with melee weapons deal 25% more damage.
Raider I
Grants a 1% chance of higher rarity loot drops.
Raider II
Grants a 2% chance of higher rarity loot drops.
Raider III
Grants a 3% chance of higher rarity loot drops.
Impact I
Ranged attacks deal 10% more damage.
Impact II
Ranged attacks deal 20% more damage.
Impact III
Ranged attacks deal 30% more damage.
Precision I
Increases chance of critical hits with melee attacks by 10%.
Precision II
Increases chance of critical hits with melee attacks by 15%.
Precision III
Increases chance of critical hits with melee attacks by 20%.
Projectile Protection I
Take 10% less damage from ranged attacks.
Projectile Protection II
Take 15% less damage from ranged attacks.
Projectile Protection III
Take 20% less damage from ranged attacks.
Prospector I
Grants a 5% chance to receive additional emeralds.
Prospector II
Grants a 10% chance to receive additional emeralds.
Prospector III
Grants a 15% chance to receive additional emeralds.
Protection I
Take 10% less damage.
Protection II
Take 15% less damage.
Protection III
Take 20% less damage.
Swiftness I
Increases melee attack speed by 10%.
Swiftness II
Increases melee attack speed by 15%.
Swiftness III
Increases melee attack speed by 20%.
Sharpness I
Melee attacks deal 10% more damage.
Sharpness II
Melee attacks deal 20% more damage.
Sharpness III
Melee attacks deal 30% more damage.
Vanguard I
Deal 20% more damage to enemies who are at full health.
Vanguard II
Deal 35% more damage to enemies who are at full health.
Vanguard III
Deal 50% more damage to enemies who are at full health.
Enchantment descriptions
Available effects and tiers can differ between items.
View 30 tier descriptions
Tempo Theft I
Grants a 30% chance to increase movement speed when defeating enemies.
Tempo Theft II
Grants a 40% chance to increase movement speed when defeating enemies.
Tempo Theft III
Grants a 50% chance to increase movement speed when defeating enemies.
Healing Smite I
Defeating an enemy has a 20% chance to create a Regenerating well for allies.
Healing Smite II
Defeating an enemy has a 35% chance to create a Regenerating well for allies.
Healing Smite III
Defeating an enemy has a 50% chance to create a Regenerating well for allies.
Shadowcloak I
Grants a 15% chance to enter Shadowcloaking when defeating enemies.
Shadowcloak II
Grants a 20% chance to enter Shadowcloaking when defeating enemies.
Shadowcloak III
Grants a 35% chance to enter Shadowcloaking when defeating enemies.
Swirling I
Swirl deals an additional 50% of weapon damage to nearby enemies.
Swirling II
Swirl deals an additional 75% of weapon damage to nearby enemies.
Swirling III
Swirl deals an additional 100% of weapon damage to nearby enemies.
Ender Mines I
Weapon attacks deploy 2 mines that explode in proximity to enemies or after a short time.
Ender Mines II
Weapon attacks deploy 3 mines that explode in proximity to enemies or after a short time.
Ender Mines III
Weapon attacks deploy 4 mines that explode in proximity to enemies or after a short time.
Thundering I
Grants a 25% chance for 15% of weapon damage to spread as lightning damage.
Thundering II
Grants a 33% chance for 30% of weapon damage to spread as lightning damage.
Thundering III
Grants a 50% chance for 50% of weapon damage to spread as lightning damage.
Shielding Smite I
Defeating an enemy has a 10% chance to create a Fortifying well for allies.
Shielding Smite II
Defeating an enemy has a 20% chance to create a Fortifying well for allies.
Shielding Smite III
Defeating an enemy has a 40% chance to create a Fortifying well for allies.
Piercing I
Projectiles can pierce up to 1 enemies.
Piercing II
Projectiles can pierce up to 3 enemies.
Piercing III
Projectiles can pierce up to 5 enemies.
Ricochet I
Projectiles can bounce up to 1 times.
Ricochet II
Projectiles can bounce up to 2 times.
Ricochet III
Projectiles can bounce up to 3 times.
Chain Reaction I
Projectiles have a 20% chance to spawn 4 additional projectiles.
Chain Reaction II
Projectiles have a 30% chance to spawn 6 additional projectiles.
Chain Reaction III
Projectiles have a 40% chance to spawn 8 additional projectiles.