Emerald Hammer

ADVENTURE GUIDE / EQUIPMENT

Emerald Hammer

エメラルドハンマー

Melee weapons / Unique

This steel hammer with emerald alloy is said to bring extraordinary luck to its wielder.

Stats and inherent effects

  • Raider Unique

    Grants a 5% chance of higher rarity loot drops.

Related base and unique equipment

Possible equipment effects

These effects are not guaranteed attachments.

View 81 effect descriptions
  • Shackler I

    Attacks have a 10% chance to inflict the Chained status on hits.

  • Shackler II

    Attacks have a 15% chance to inflict the Chained status on hits.

  • Shackler III

    Attacks have a 25% chance to inflict the Chained status on hits.

  • Recovery I

    Increases all healing received by 10%.

  • Recovery II

    Increases all healing received by 20%.

  • Recovery III

    Increases all healing received by 30%.

  • Critical Edge I

    All critical hits deal 10% more damage.

  • Critical Edge II

    All critical hits deal 20% more damage.

  • Critical Edge III

    All critical hits deal 30% more damage.

  • Critical Hit I

    Increases chance of critical hits by 5%.

  • Critical Hit II

    Increases chance of critical hits by 10%.

  • Critical Hit III

    Increases chance of critical hits by 15%.

  • Persistence I

    Increases damage dealt by 10% of player's total missing health.

  • Persistence II

    Increases damage dealt by 15% of player's total missing health.

  • Persistence III

    Increases damage dealt by 20% of player's total missing health.

  • Totem Radius I

    Increases the area of all positive status effects by 20%.

  • Totem Radius II

    Increases the area of all positive status effects by 30%.

  • Totem Radius III

    Increases the area of all positive status effects by 40%.

  • Healer I

    Increases healing given to yourself and allies by 25%.

  • Healer II

    Increases healing given to yourself and allies by 35%.

  • Healer III

    Increases healing given to yourself and allies by 50%.

  • Knockback I

    Attacks do 15% more knockback.

  • Knockback II

    Attacks do 20% more knockback.

  • Knockback III

    Attacks do 30% more knockback.

  • Looter I

    Grants a 20% chance to get additional loot drops.

  • Looter II

    Grants a 40% chance to get additional loot drops.

  • Looter III

    Grants a 60% chance to get additional loot drops.

  • Luck I

    Grants a 10% chance to drop duplicate variations of items.

  • Luck II

    Grants a 15% chance to drop duplicate variations of items.

  • Luck III

    Grants a 20% chance to drop duplicate variations of items.

  • Bully I

    Deal 25% more damage to enemies affected by a negative status.

  • Bully II

    Deal 35% more damage to enemies affected by a negative status.

  • Bully III

    Deal 50% more damage to enemies affected by a negative status.

  • Raider I

    Grants a 1% chance of higher rarity loot drops.

  • Raider II

    Grants a 2% chance of higher rarity loot drops.

  • Raider III

    Grants a 3% chance of higher rarity loot drops.

  • Point Blank I

    Ranged attacks deal 25% more damage at close range.

  • Point Blank II

    Ranged attacks deal 50% more damage at close range.

  • Point Blank III

    Ranged attacks deal 75% more damage at close range.

  • Potion Maker I

    Reduces potion cooldown time by 5%.

  • Potion Maker II

    Reduces potion cooldown time by 10%.

  • Potion Maker III

    Reduces potion cooldown time by 20%.

  • Impact I

    Ranged attacks deal 10% more damage.

  • Impact II

    Ranged attacks deal 20% more damage.

  • Impact III

    Ranged attacks deal 30% more damage.

  • Projectile Protection I

    Take 10% less damage from ranged attacks.

  • Projectile Protection II

    Take 15% less damage from ranged attacks.

  • Projectile Protection III

    Take 20% less damage from ranged attacks.

  • Prospector I

    Grants a 5% chance to receive additional emeralds.

  • Prospector II

    Grants a 10% chance to receive additional emeralds.

  • Prospector III

    Grants a 15% chance to receive additional emeralds.

  • Protection I

    Take 10% less damage.

  • Protection II

    Take 15% less damage.

  • Protection III

    Take 20% less damage.

  • Momentum I

    Increases chance to stagger enemies on hit by 20%.

  • Momentum II

    Increases chance to stagger enemies on hit by 30%.

  • Momentum III

    Increases chance to stagger enemies on hit by 40%.

  • Regeneration I

    Restores health by 10% per second after 5 seconds out of combat.

  • Regeneration II

    Restores health by 15% per second after 5 seconds out of combat.

  • Regeneration III

    Restores health by 20% per second after 5 seconds out of combat.

  • Resilience I

    Recover from negative statuses 20% faster.

  • Resilience II

    Recover from negative statuses 25% faster.

  • Resilience III

    Recover from negative statuses 30% faster.

  • Tainted I

    Increases duration of negative statuses on enemies by 40%.

  • Tainted II

    Increases duration of negative statuses on enemies by 60%.

  • Tainted III

    Increases duration of negative statuses on enemies by 80%.

  • Sharpness I

    Melee attacks deal 10% more damage.

  • Sharpness II

    Melee attacks deal 20% more damage.

  • Sharpness III

    Melee attacks deal 30% more damage.

  • Reaper I

    Increases souls gained by 25%.

  • Reaper II

    Increases souls gained by 35%.

  • Reaper III

    Increases souls gained by 45%.

  • Brawler I

    Melee attacks deal 20% more damage to secondary targets.

  • Brawler II

    Melee attacks deal 30% more damage to secondary targets.

  • Brawler III

    Melee attacks deal 40% more damage to secondary targets.

  • Prickly I

    Deals 50% of received damage back to the attacker.

  • Prickly II

    Deals 65% of received damage back to the attacker.

  • Prickly III

    Deals 80% of received damage back to the attacker.

  • Ally I

    Positive statuses you apply to yourself and allies last 15% longer.

  • Ally II

    Positive statuses you apply to yourself and allies last 30% longer.

  • Ally III

    Positive statuses you apply to yourself and allies last 50% longer.

Enchantment descriptions

Available effects and tiers can differ between items.

View 42 tier descriptions
  • Poison Fog I

    Wave deals 10% of weapon damage and poisons mobs for a time.

  • Poison Fog II

    Wave deals 20% of weapon damage and poisons mobs for a time.

  • Poison Fog III

    Wave deals 30% of weapon damage and poisons mobs for a time.

  • Fire Aspect I

    Wave deals 35% of weapon damage and sets mobs on fire for a short time.

  • Fire Aspect II

    Wave deals 45% of weapon damage and sets mobs on fire for a short time.

  • Fire Aspect III

    Wave deals 50% of weapon damage and sets mobs on fire for a short time.

  • Shockwave I

    Declared shockwave damage ratio: 20% of weapon damage. Knockback values and the final total damage calculation remain unverified.

  • Shockwave II

    Declared shockwave damage ratio: 35% of weapon damage. Knockback values and the final total damage calculation remain unverified.

  • Shockwave III

    Declared shockwave damage ratio: 50% of weapon damage. Knockback values and the final total damage calculation remain unverified.

  • Frost Crescent I

    Wave deals 10% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.

  • Frost Crescent II

    Wave deals 15% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.

  • Frost Crescent III

    Wave deals 20% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.

  • Lightning Surge I

    Wave deals 60% of weapon damage and zaps mobs for a short time, making them weaker but faster.

  • Lightning Surge II

    Wave deals 75% of weapon damage and zaps mobs for a short time, making them weaker but faster.

  • Lightning Surge III

    Wave deals 90% of weapon damage and zaps mobs for a short time, making them weaker but faster.

  • Soul Blast I

    Wave deals 50% of weapon damage and deals additional soul damage over time.

  • Soul Blast II

    Wave deals 60% of weapon damage and deals additional soul damage over time.

  • Soul Blast III

    Wave deals 75% of weapon damage and deals additional soul damage over time.

  • Tempo Theft I

    Grants a 30% chance to increase movement speed when defeating enemies.

  • Tempo Theft II

    Grants a 40% chance to increase movement speed when defeating enemies.

  • Tempo Theft III

    Grants a 50% chance to increase movement speed when defeating enemies.

  • Healing Smite I

    Defeating an enemy has a 20% chance to create a Regenerating well for allies.

  • Healing Smite II

    Defeating an enemy has a 35% chance to create a Regenerating well for allies.

  • Healing Smite III

    Defeating an enemy has a 50% chance to create a Regenerating well for allies.

  • Crash Landing I

    Jump attack landings deal 5% additional damage and increases knockback by 125%.

  • Crash Landing II

    Jump attack landings deal 5% additional damage and increases knockback by 175%.

  • Crash Landing III

    Jump attack landings deal 5% additional damage and increases knockback by 200%.

  • Shadowcloak I

    Grants a 15% chance to enter Shadowcloaking when defeating enemies.

  • Shadowcloak II

    Grants a 20% chance to enter Shadowcloaking when defeating enemies.

  • Shadowcloak III

    Grants a 35% chance to enter Shadowcloaking when defeating enemies.

  • Swirling I

    Swirl deals an additional 50% of weapon damage to nearby enemies.

  • Swirling II

    Swirl deals an additional 75% of weapon damage to nearby enemies.

  • Swirling III

    Swirl deals an additional 100% of weapon damage to nearby enemies.

  • Ender Mines I

    Weapon attacks deploy 2 mines that explode in proximity to enemies or after a short time.

  • Ender Mines II

    Weapon attacks deploy 3 mines that explode in proximity to enemies or after a short time.

  • Ender Mines III

    Weapon attacks deploy 4 mines that explode in proximity to enemies or after a short time.

  • Thundering I

    Grants a 25% chance for 15% of weapon damage to spread as lightning damage.

  • Thundering II

    Grants a 33% chance for 30% of weapon damage to spread as lightning damage.

  • Thundering III

    Grants a 50% chance for 50% of weapon damage to spread as lightning damage.

  • Shielding Smite I

    Defeating an enemy has a 10% chance to create a Fortifying well for allies.

  • Shielding Smite II

    Defeating an enemy has a 20% chance to create a Fortifying well for allies.

  • Shielding Smite III

    Defeating an enemy has a 40% chance to create a Fortifying well for allies.

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