Firework Arrow

ADVENTURE GUIDE / EQUIPMENT

Firework Arrow

花火の矢

Artifacts

The explosive power of the TNT combined with the high velocity movement of an arrow, what could possibly go wrong?

Stats and inherent effects

Cooldown
5
Cost
20

Possible equipment effects

These effects are not guaranteed attachments.

View 69 effect descriptions
  • Quiver I

    Carry 10% more ammo.

  • Quiver II

    Carry 15% more ammo.

  • Quiver III

    Carry 20% more ammo.

  • Bowyer I

    Grants a 20% chance to gain an additional arrow when ammo is regained.

  • Bowyer II

    Grants a 25% chance to gain an additional arrow when ammo is regained.

  • Bowyer III

    Grants a 30% chance to gain an additional arrow when ammo is regained.

  • Spiritual I

    Increases Soul capacity by 25%.

  • Spiritual II

    Increases Soul capacity by 30%.

  • Spiritual III

    Increases Soul capacity by 35%.

  • Cooldown I

    Reduces artifact cooldown time by 10%.

  • Cooldown II

    Reduces artifact cooldown time by 15%.

  • Cooldown III

    Reduces artifact cooldown time by 20%.

  • Aim I

    Increases chance of critical hits from ranged attacks by 10%.

  • Aim II

    Increases chance of critical hits from ranged attacks by 15%.

  • Aim III

    Increases chance of critical hits from ranged attacks by 20%.

  • Pyromancer I

    Fire attacks deal 10% more damage.

  • Pyromancer II

    Fire attacks deal 15% more damage.

  • Pyromancer III

    Fire attacks deal 20% more damage.

  • Cryomancer I

    Frost attacks deal 10% more damage.

  • Cryomancer II

    Frost attacks deal 15% more damage.

  • Cryomancer III

    Frost attacks deal 20% more damage.

  • Electromancer I

    Lightning attacks deal 10% more damage.

  • Electromancer II

    Lightning attacks deal 15% more damage.

  • Electromancer III

    Lightning attacks deal 20% more damage.

  • Looter I

    Grants a 20% chance to get additional loot drops.

  • Looter II

    Grants a 40% chance to get additional loot drops.

  • Looter III

    Grants a 60% chance to get additional loot drops.

  • Luck I

    Grants a 10% chance to drop duplicate variations of items.

  • Luck II

    Grants a 15% chance to drop duplicate variations of items.

  • Luck III

    Grants a 20% chance to drop duplicate variations of items.

  • Marksman I

    Critical hits with ranged weapons deal 15% more damage.

  • Marksman II

    Critical hits with ranged weapons deal 20% more damage.

  • Marksman III

    Critical hits with ranged weapons deal 25% more damage.

  • Ranger I

    Grants a 20% chance to fire additional projectiles.

  • Ranger II

    Grants a 30% chance to fire additional projectiles.

  • Ranger III

    Grants a 40% chance to fire additional projectiles.

  • Raider I

    Grants a 1% chance of higher rarity loot drops.

  • Raider II

    Grants a 2% chance of higher rarity loot drops.

  • Raider III

    Grants a 3% chance of higher rarity loot drops.

  • Venomancer I

    Poison attacks deal 10% more damage.

  • Venomancer II

    Poison attacks deal 15% more damage.

  • Venomancer III

    Poison attacks deal 20% more damage.

  • Projectile Protection I

    Take 10% less damage from ranged attacks.

  • Projectile Protection II

    Take 15% less damage from ranged attacks.

  • Projectile Protection III

    Take 20% less damage from ranged attacks.

  • Prospector I

    Grants a 5% chance to receive additional emeralds.

  • Prospector II

    Grants a 10% chance to receive additional emeralds.

  • Prospector III

    Grants a 15% chance to receive additional emeralds.

  • Fletcher I

    Reduces ranged ammo cooldown time by 15%.

  • Fletcher II

    Reduces ranged ammo cooldown time by 20%.

  • Fletcher III

    Reduces ranged ammo cooldown time by 25%.

  • Evasion I

    Grants a 10% chance to evade melee damage.

  • Evasion II

    Grants a 15% chance to evade melee damage.

  • Evasion III

    Grants a 20% chance to evade melee damage.

  • Sniper I

    Ranged attacks deal 25% more damage from far away.

  • Sniper II

    Ranged attacks deal 50% more damage from far away.

  • Sniper III

    Ranged attacks deal 75% more damage from far away.

  • Soulmancer I

    Soul attacks deal 10% more damage.

  • Soulmancer II

    Soul attacks deal 15% more damage.

  • Soulmancer III

    Soul attacks deal 20% more damage.

  • Speed I

    Increases movement speed by 5%.

  • Speed II

    Increases movement speed by 10%.

  • Speed III

    Increases movement speed by 15%.

  • Sharpshooter I

    Charged ranged attacks deal 30% more damage.

  • Sharpshooter II

    Charged ranged attacks deal 35% more damage.

  • Sharpshooter III

    Charged ranged attacks deal 40% more damage.

  • Sorcerer I

    Artifact attacks deal 10% more damage.

  • Sorcerer II

    Artifact attacks deal 15% more damage.

  • Sorcerer III

    Artifact attacks deal 20% more damage.

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