ADVENTURE GUIDE / EQUIPMENT
Firework Arrow
花火の矢
Artifacts
The explosive power of the TNT combined with the high velocity movement of an arrow, what could possibly go wrong?
Stats and inherent effects
- Cooldown
- 5
- Cost
- 20
Possible equipment effects
These effects are not guaranteed attachments.
View 69 effect descriptions
Quiver I
Carry 10% more ammo.
Quiver II
Carry 15% more ammo.
Quiver III
Carry 20% more ammo.
Bowyer I
Grants a 20% chance to gain an additional arrow when ammo is regained.
Bowyer II
Grants a 25% chance to gain an additional arrow when ammo is regained.
Bowyer III
Grants a 30% chance to gain an additional arrow when ammo is regained.
Spiritual I
Increases Soul capacity by 25%.
Spiritual II
Increases Soul capacity by 30%.
Spiritual III
Increases Soul capacity by 35%.
Cooldown I
Reduces artifact cooldown time by 10%.
Cooldown II
Reduces artifact cooldown time by 15%.
Cooldown III
Reduces artifact cooldown time by 20%.
Aim I
Increases chance of critical hits from ranged attacks by 10%.
Aim II
Increases chance of critical hits from ranged attacks by 15%.
Aim III
Increases chance of critical hits from ranged attacks by 20%.
Pyromancer I
Fire attacks deal 10% more damage.
Pyromancer II
Fire attacks deal 15% more damage.
Pyromancer III
Fire attacks deal 20% more damage.
Cryomancer I
Frost attacks deal 10% more damage.
Cryomancer II
Frost attacks deal 15% more damage.
Cryomancer III
Frost attacks deal 20% more damage.
Electromancer I
Lightning attacks deal 10% more damage.
Electromancer II
Lightning attacks deal 15% more damage.
Electromancer III
Lightning attacks deal 20% more damage.
Looter I
Grants a 20% chance to get additional loot drops.
Looter II
Grants a 40% chance to get additional loot drops.
Looter III
Grants a 60% chance to get additional loot drops.
Luck I
Grants a 10% chance to drop duplicate variations of items.
Luck II
Grants a 15% chance to drop duplicate variations of items.
Luck III
Grants a 20% chance to drop duplicate variations of items.
Marksman I
Critical hits with ranged weapons deal 15% more damage.
Marksman II
Critical hits with ranged weapons deal 20% more damage.
Marksman III
Critical hits with ranged weapons deal 25% more damage.
Ranger I
Grants a 20% chance to fire additional projectiles.
Ranger II
Grants a 30% chance to fire additional projectiles.
Ranger III
Grants a 40% chance to fire additional projectiles.
Raider I
Grants a 1% chance of higher rarity loot drops.
Raider II
Grants a 2% chance of higher rarity loot drops.
Raider III
Grants a 3% chance of higher rarity loot drops.
Venomancer I
Poison attacks deal 10% more damage.
Venomancer II
Poison attacks deal 15% more damage.
Venomancer III
Poison attacks deal 20% more damage.
Projectile Protection I
Take 10% less damage from ranged attacks.
Projectile Protection II
Take 15% less damage from ranged attacks.
Projectile Protection III
Take 20% less damage from ranged attacks.
Prospector I
Grants a 5% chance to receive additional emeralds.
Prospector II
Grants a 10% chance to receive additional emeralds.
Prospector III
Grants a 15% chance to receive additional emeralds.
Fletcher I
Reduces ranged ammo cooldown time by 15%.
Fletcher II
Reduces ranged ammo cooldown time by 20%.
Fletcher III
Reduces ranged ammo cooldown time by 25%.
Evasion I
Grants a 10% chance to evade melee damage.
Evasion II
Grants a 15% chance to evade melee damage.
Evasion III
Grants a 20% chance to evade melee damage.
Sniper I
Ranged attacks deal 25% more damage from far away.
Sniper II
Ranged attacks deal 50% more damage from far away.
Sniper III
Ranged attacks deal 75% more damage from far away.
Soulmancer I
Soul attacks deal 10% more damage.
Soulmancer II
Soul attacks deal 15% more damage.
Soulmancer III
Soul attacks deal 20% more damage.
Speed I
Increases movement speed by 5%.
Speed II
Increases movement speed by 10%.
Speed III
Increases movement speed by 15%.
Sharpshooter I
Charged ranged attacks deal 30% more damage.
Sharpshooter II
Charged ranged attacks deal 35% more damage.
Sharpshooter III
Charged ranged attacks deal 40% more damage.
Sorcerer I
Artifact attacks deal 10% more damage.
Sorcerer II
Artifact attacks deal 15% more damage.
Sorcerer III
Artifact attacks deal 20% more damage.