Warding Chimes

ADVENTURE GUIDE / EQUIPMENT

Warding Chimes

魔除けのチャイム

Artifacts

Chimes crafted from humbler husk. Their music turns your skin as thick as carapace.

Stats and inherent effects

Cooldown
15
Cost
40

Possible equipment effects

These effects are not guaranteed attachments.

View 66 effect descriptions
  • Spiritual I

    Increases Soul capacity by 25%.

  • Spiritual II

    Increases Soul capacity by 30%.

  • Spiritual III

    Increases Soul capacity by 35%.

  • Recovery I

    Increases all healing received by 10%.

  • Recovery II

    Increases all healing received by 20%.

  • Recovery III

    Increases all healing received by 30%.

  • Cooldown I

    Reduces artifact cooldown time by 10%.

  • Cooldown II

    Reduces artifact cooldown time by 15%.

  • Cooldown III

    Reduces artifact cooldown time by 20%.

  • Pyromancer I

    Fire attacks deal 10% more damage.

  • Pyromancer II

    Fire attacks deal 15% more damage.

  • Pyromancer III

    Fire attacks deal 20% more damage.

  • Cryomancer I

    Frost attacks deal 10% more damage.

  • Cryomancer II

    Frost attacks deal 15% more damage.

  • Cryomancer III

    Frost attacks deal 20% more damage.

  • Electromancer I

    Lightning attacks deal 10% more damage.

  • Electromancer II

    Lightning attacks deal 15% more damage.

  • Electromancer III

    Lightning attacks deal 20% more damage.

  • Looter I

    Grants a 20% chance to get additional loot drops.

  • Looter II

    Grants a 40% chance to get additional loot drops.

  • Looter III

    Grants a 60% chance to get additional loot drops.

  • Luck I

    Grants a 10% chance to drop duplicate variations of items.

  • Luck II

    Grants a 15% chance to drop duplicate variations of items.

  • Luck III

    Grants a 20% chance to drop duplicate variations of items.

  • Raider I

    Grants a 1% chance of higher rarity loot drops.

  • Raider II

    Grants a 2% chance of higher rarity loot drops.

  • Raider III

    Grants a 3% chance of higher rarity loot drops.

  • Point Blank I

    Ranged attacks deal 25% more damage at close range.

  • Point Blank II

    Ranged attacks deal 50% more damage at close range.

  • Point Blank III

    Ranged attacks deal 75% more damage at close range.

  • Venomancer I

    Poison attacks deal 10% more damage.

  • Venomancer II

    Poison attacks deal 15% more damage.

  • Venomancer III

    Poison attacks deal 20% more damage.

  • Potion Maker I

    Reduces potion cooldown time by 5%.

  • Potion Maker II

    Reduces potion cooldown time by 10%.

  • Potion Maker III

    Reduces potion cooldown time by 20%.

  • Projectile Protection I

    Take 10% less damage from ranged attacks.

  • Projectile Protection II

    Take 15% less damage from ranged attacks.

  • Projectile Protection III

    Take 20% less damage from ranged attacks.

  • Prospector I

    Grants a 5% chance to receive additional emeralds.

  • Prospector II

    Grants a 10% chance to receive additional emeralds.

  • Prospector III

    Grants a 15% chance to receive additional emeralds.

  • Protection I

    Take 10% less damage.

  • Protection II

    Take 15% less damage.

  • Protection III

    Take 20% less damage.

  • Momentum I

    Increases chance to stagger enemies on hit by 20%.

  • Momentum II

    Increases chance to stagger enemies on hit by 30%.

  • Momentum III

    Increases chance to stagger enemies on hit by 40%.

  • Regeneration I

    Restores health by 10% per second after 5 seconds out of combat.

  • Regeneration II

    Restores health by 15% per second after 5 seconds out of combat.

  • Regeneration III

    Restores health by 20% per second after 5 seconds out of combat.

  • Resilience I

    Recover from negative statuses 20% faster.

  • Resilience II

    Recover from negative statuses 25% faster.

  • Resilience III

    Recover from negative statuses 30% faster.

  • Soulmancer I

    Soul attacks deal 10% more damage.

  • Soulmancer II

    Soul attacks deal 15% more damage.

  • Soulmancer III

    Soul attacks deal 20% more damage.

  • Brawler I

    Melee attacks deal 20% more damage to secondary targets.

  • Brawler II

    Melee attacks deal 30% more damage to secondary targets.

  • Brawler III

    Melee attacks deal 40% more damage to secondary targets.

  • Prickly I

    Deals 50% of received damage back to the attacker.

  • Prickly II

    Deals 65% of received damage back to the attacker.

  • Prickly III

    Deals 80% of received damage back to the attacker.

  • Sorcerer I

    Artifact attacks deal 10% more damage.

  • Sorcerer II

    Artifact attacks deal 15% more damage.

  • Sorcerer III

    Artifact attacks deal 20% more damage.

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