ADVENTURE GUIDE / BUILDS
Tumbleshot ranged build
A close-range shooting setup built around rolling shots, critical-hit arrow recovery, evasion and support artifacts.
- Updated
Overview and reasons to try
Build around Tumbleshot to combine shooting with evasion. Fight at a distance that suits Close Ranger’s close-range effect, and leave before enemies surround you.
The flute supports critical hits, the banner supports offense and the mandolin supports defense. Reserve support for the moments that need it while watching arrows and souls.
- Choose equipment by its role in shooting, evasion, arrow recovery and defense.
- Each position includes offensive and defensive alternatives.
12-position equipment layout
12 / 12 recommended positionsAdditional effects can differ between copies of an item. Choose enchantments to suit the way you play.
Melee weapon

Recommended equipment
Rascal's RazorA backup melee weapon with a native roll cooldown reduction. Switch to it when shooting is awkward.
Effects, enchantments and alternatives
A backup melee weapon with a native roll cooldown reduction. Switch to it when shooting is awkward.
Native effects
- Acrobat Unique
Reduces rolling cooldown time by 40%.
Enchantment candidates
- Healing Smite III — Recommended
An option for healing support on kills. Boss fights with few adds offer fewer healing opportunities.
Tier effect: Defeating an enemy has a 50% chance to create a Regenerating well for allies.
Additional effects to look for
- Impact III
Ranged attacks deal 30% more damage.
- Critical Edge III
All critical hits deal 30% more damage.
- Intended synergy
- Additional effects vary between copies. Choose by the role you want to improve: offense, recovery, arrows, souls or defense.
Alternative candidates
The Thousand Cuts
An alternative for faster melee attacks when switching away from shooting.
Native effects
- Swiftness Unique
Increases melee attack speed by 30%.
Enchantment candidates
- Healing Smite III — Recommended
An option for healing support on kills. Boss fights with few adds offer fewer healing opportunities.
Tier effect: Defeating an enemy has a 50% chance to create a Regenerating well for allies.
Additional effects to look for
- Impact III
Ranged attacks deal 30% more damage.
- Critical Edge III
All critical hits deal 30% more damage.
Emerald Hammer
An alternative for runs where higher-rarity loot is a priority.
Native effects
- Raider Unique
Grants a 5% chance of higher rarity loot drops.
Enchantment candidates
- Healing Smite III — Recommended
An option for healing support on kills. Boss fights with few adds offer fewer healing opportunities.
Tier effect: Defeating an enemy has a 50% chance to create a Regenerating well for allies.
Additional effects to look for
- Impact III
Ranged attacks deal 30% more damage.
- Critical Edge III
All critical hits deal 30% more damage.
- Acrobat Unique
Ranged weapon

Recommended equipment
The Close RangerA ranged weapon focused on close-range shooting. Keep an escape route when approaching enemies.
Effects, enchantments and alternatives
A ranged weapon focused on close-range shooting. Keep an escape route when approaching enemies.
Native effects
- Point Blank Unique
Ranged attacks deal 100% more damage at close range.
- Ammo
- 8
Enchantment candidates
- Ricochet III — Recommended
Choose it to bounce shots between multiple enemies. Other effects can suit fights with widely separated targets.
Tier effect: Projectiles can bounce up to 3 times.
Additional effects to look for
- Impact III
Ranged attacks deal 30% more damage.
- Critical Edge III
All critical hits deal 30% more damage.
- Intended synergy
- Additional effects vary between copies. Choose by the role you want to improve: offense, recovery, arrows, souls or defense.
Alternative candidates
Heavy Crossbow
A base-item alternative selected for the additional effects and enchantments on the copy you own.
- Ammo
- 8
Enchantment candidates
- Ricochet III — Recommended
Choose it to bounce shots between multiple enemies. Other effects can suit fights with widely separated targets.
Tier effect: Projectiles can bounce up to 3 times.
Additional effects to look for
- Impact III
Ranged attacks deal 30% more damage.
- Critical Edge III
All critical hits deal 30% more damage.
Harp Crossbow
An option for extra projectiles when shooting at groups of enemies.
Native effects
- Ranger Unique
Grants a 60% chance to fire additional projectiles.
- Ammo
- 12
Enchantment candidates
- Ricochet III — Recommended
Choose it to bounce shots between multiple enemies. Other effects can suit fights with widely separated targets.
Tier effect: Projectiles can bounce up to 3 times.
Additional effects to look for
- Impact III
Ranged attacks deal 30% more damage.
- Critical Edge III
All critical hits deal 30% more damage.
- Point Blank Unique
Helmet

Recommended equipment
Hivemind HardhatA helmet that extends positive status effects, suited to a setup with support artifacts.
Effects, enchantments and alternatives
A helmet that extends positive status effects, suited to a setup with support artifacts.
Native effects
- Ally Unique
Positive statuses you apply to yourself and allies last 70% longer.
Enchantment candidates
- Tumbleshot III — Recommended
The core of a rolling-shot playstyle. Keep a safe place to roll to.
Tier effect: A roll fires 2 arrows. Damage is 130% of ranged weapon damage (not a percentage increase).
Additional effects to look for
- Ally III
Positive statuses you apply to yourself and allies last 50% longer.
- Healer III
Increases healing given to yourself and allies by 50%.
- Intended synergy
- Additional effects vary between copies. Choose by the role you want to improve: offense, recovery, arrows, souls or defense.
Alternative candidates
Sharpshooter Fedora
An alternative helmet focused on additional projectiles.
Native effects
- Ranger Unique
Grants a 60% chance to fire additional projectiles.
Enchantment candidates
- Tumbleshot III — Recommended
The core of a rolling-shot playstyle. Keep a safe place to roll to.
Tier effect: A roll fires 2 arrows. Damage is 130% of ranged weapon damage (not a percentage increase).
Humbler Antenna
An alternative for reducing damage taken from bosses.
Native effects
- Protection Unique
Take 25% less damage.
Enchantment candidates
- Tumbleshot III — Recommended
The core of a rolling-shot playstyle. Keep a safe place to roll to.
Tier effect: A roll fires 2 arrows. Damage is 130% of ranged weapon damage (not a percentage increase).
- Ally Unique
Chestplate

Recommended equipment
Scoundrel BlazerA chestpiece for close-range shooting. Defensive alternatives suit situations where approaching is risky.
Effects, enchantments and alternatives
A chestpiece for close-range shooting. Defensive alternatives suit situations where approaching is risky.
Native effects
- Point Blank Unique
Ranged attacks deal 100% more damage at close range.
Enchantment candidates
- Tumbleshot III — Recommended
The core of a rolling-shot playstyle. Keep a safe place to roll to.
Tier effect: A roll fires 2 arrows. Damage is 130% of ranged weapon damage (not a percentage increase).
Additional effects to look for
- Acrobat III
Reduces rolling cooldown time by 25%.
- Evasion III
Grants a 20% chance to evade melee damage.
- Intended synergy
- Additional effects vary between copies. Choose by the role you want to improve: offense, recovery, arrows, souls or defense.
Alternative candidates
Sage Tunic
A chestpiece focused on damage to wounded enemies. Consider defensive additional effects alongside offense.
Native effects
- Bounty Hunter Unique
Deal 40% more damage to wounded enemies.
Enchantment candidates
- Tumbleshot III — Recommended
The core of a rolling-shot playstyle. Keep a safe place to roll to.
Tier effect: A roll fires 2 arrows. Damage is 130% of ranged weapon damage (not a percentage increase).
Additional effects to look for
- Acrobat III
Reduces rolling cooldown time by 25%.
- Evasion III
Grants a 20% chance to evade melee damage.
Twisted Warden Vest
An alternative chestpiece focused on avoiding melee attacks.
Native effects
- Evasion Unique
Grants a 20% chance to evade melee damage.
Enchantment candidates
- Tumbleshot III — Recommended
The core of a rolling-shot playstyle. Keep a safe place to roll to.
Tier effect: A roll fires 2 arrows. Damage is 130% of ranged weapon damage (not a percentage increase).
Additional effects to look for
- Acrobat III
Reduces rolling cooldown time by 25%.
- Evasion III
Grants a 20% chance to evade melee damage.
- Point Blank Unique
Leggings

Recommended equipment
Sage BeltLeg armor with roll cooldown reduction, with Critical Quiver as an enchantment option.
Effects, enchantments and alternatives
Leg armor with roll cooldown reduction, with Critical Quiver as an enchantment option.
Native effects
- Acrobat Unique
Reduces rolling cooldown time by 40%.
Enchantment candidates
- Critical Quiver II — Recommended
Supports arrow recovery through critical hits. Balance it with ordinary shooting and watch your ammunition.
Tier effect: Critical hits restore 3 arrows.
Additional effects to look for
- Protection III
Take 20% less damage.
- Marksman III
Critical hits with ranged weapons deal 25% more damage.
- Intended synergy
- Additional effects vary between copies. Choose by the role you want to improve: offense, recovery, arrows, souls or defense.
Alternative candidates
Soul Corruptor Sash
An alternative for ranged critical-hit damage.
Native effects
- Marksman Unique
Critical hits with ranged weapons deal 45% more damage.
Enchantment candidates
- Critical Quiver II — Recommended
Supports arrow recovery through critical hits. Balance it with ordinary shooting and watch your ammunition.
Tier effect: Critical hits restore 3 arrows.
Additional effects to look for
- Marksman III
Critical hits with ranged weapons deal 25% more damage.
Scoundrel Chaps
An alternative focused on the interval between ranged attacks.
Native effects
- Reload Unique
Reduces time between shots with ranged weapons by 40%.
Enchantment candidates
- Critical Quiver II — Recommended
Supports arrow recovery through critical hits. Balance it with ordinary shooting and watch your ammunition.
Tier effect: Critical hits restore 3 arrows.
Additional effects to look for
- Marksman III
Critical hits with ranged weapons deal 25% more damage.
- Acrobat Unique
Boots

Recommended equipment
Dauntless SabatonsBoots that increase soul capacity, useful when storing souls for support artifacts.
Effects, enchantments and alternatives
Boots that increase soul capacity, useful when storing souls for support artifacts.
Native effects
- Spiritual Unique
Increases Soul capacity by 50%.
Enchantment candidates
- Ancient Alchemy III — Recommended
Soul replenishment when using potions, supporting artifact resource costs.
Tier effect: Potion usage grants 60 souls.
Additional effects to look for
- Protection III
Take 20% less damage.
- Recovery III
Increases all healing received by 30%.
- Intended synergy
- Additional effects vary between copies. Choose by the role you want to improve: offense, recovery, arrows, souls or defense.
Alternative candidates
Sharpshooter Spurs
An alternative for carrying more arrows.
Native effects
- Quiver Unique
Carry 45% more ammo.
Enchantment candidates
- Ancient Alchemy III — Recommended
Soul replenishment when using potions, supporting artifact resource costs.
Tier effect: Potion usage grants 60 souls.
Sage Wraps
An alternative for melee attack speed, serving a different role from ranged-speed equipment.
Native effects
- Swiftness Unique
Increases melee attack speed by 30%.
Enchantment candidates
- Ancient Alchemy III — Recommended
Soul replenishment when using potions, supporting artifact resource costs.
Tier effect: Potion usage grants 60 souls.
Additional effects to look for
- Protection III
Take 20% less damage.
- Spiritual Unique
Artifact 1

Recommended equipment
Fighter's FluteCritical-hit support. Use it when needed while keeping an eye on your arrows.
Effects, enchantments and alternatives
Critical-hit support. Use it when needed while keeping an eye on your arrows.
- Cooldown
- 5
- Cost
- 45
Additional effects to look for
- Ally III
Positive statuses you apply to yourself and allies last 50% longer.
- Cooldown III
Reduces artifact cooldown time by 20%.
- Intended synergy
- Additional effects vary between copies. Choose by the role you want to improve: offense, recovery, arrows, souls or defense.
Alternative candidates
Fighting Fungus
An alternative when choosing offensive support for a playstyle that includes melee.
- Cooldown
- 5
- Cost
- 20
Additional effects to look for
- Cooldown III
Reduces artifact cooldown time by 20%.
Warding Chimes
Defensive support for approaching enemies. Choose it over an offensive support when safety matters more.
- Cooldown
- 15
- Cost
- 40
Additional effects to look for
- Cooldown III
Reduces artifact cooldown time by 20%.
Artifact 2

Recommended equipment
Battle BannerOffensive support for yourself and nearby allies when you can fight near the banner.
Effects, enchantments and alternatives
Offensive support for yourself and nearby allies when you can fight near the banner.
- Cooldown
- 10
- Cost
- 45
Additional effects to look for
- Ally III
Positive statuses you apply to yourself and allies last 50% longer.
- Spiritual III
Increases Soul capacity by 35%.
- Intended synergy
- Additional effects vary between copies. Choose by the role you want to improve: offense, recovery, arrows, souls or defense.
Alternative candidates
Warrior Drums
A support option focused on attack speed, as a replacement for defensive support.
- Cooldown
- 5
- Cost
- 45
Additional effects to look for
- Spiritual III
Increases Soul capacity by 35%.
Firework Arrow
An alternative for explosive arrows, used alongside ordinary shooting.
- Cooldown
- 5
- Cost
- 20
Additional effects to look for
- Spiritual III
Increases Soul capacity by 35%.
Artifact 3

Recommended equipment
Turtle Master's MandolinDefensive support for reducing damage taken while approaching enemies.
Effects, enchantments and alternatives
Defensive support for reducing damage taken while approaching enemies.
- Cooldown
- 5
- Cost
- 20
Additional effects to look for
- Cooldown III
Reduces artifact cooldown time by 20%.
- Spiritual III
Increases Soul capacity by 35%.
- Intended synergy
- Additional effects vary between copies. Choose by the role you want to improve: offense, recovery, arrows, souls or defense.
Alternative candidates
Warrior Drums
A support option focused on attack speed, as a replacement for defensive support.
- Cooldown
- 5
- Cost
- 45
Additional effects to look for
- Cooldown III
Reduces artifact cooldown time by 20%.
- Spiritual III
Increases Soul capacity by 35%.
Warding Chimes
Defensive support for approaching enemies. Choose it over an offensive support when safety matters more.
- Cooldown
- 15
- Cost
- 40
Additional effects to look for
- Cooldown III
Reduces artifact cooldown time by 20%.
- Spiritual III
Increases Soul capacity by 35%.
Talisman 1

Recommended equipment
Armadillo AmuletA talisman that helps with roll cooldowns in a shooting-and-evasion setup.
Effects, enchantments and alternatives
A talisman that helps with roll cooldowns in a shooting-and-evasion setup.
Talisman level effects
Choose a level that suits the items you own.
Level 1
- Acrobat I
Reduces rolling cooldown time by 20%.
Level 2
- Acrobat II
Reduces rolling cooldown time by 25%.
Level 3
- Acrobat III
Reduces rolling cooldown time by 45%.
- Intended synergy
- Additional effects vary between copies. Choose by the role you want to improve: offense, recovery, arrows, souls or defense.
Alternative candidates
Essence of Efficiency
An alternative for artifact cooldowns. Keep resource consumption in mind.
Talisman level effects
Choose a level that suits the items you own.
Level 1
- Cooldown I
Reduces artifact cooldown time by 4%.
Level 2
- Cooldown II
Reduces artifact cooldown time by 8%.
Level 3
- Cooldown III
Reduces artifact cooldown time by 14%.
Twisted Tooth
A talisman for soul gathering. Capacity or healing options can suit fights with few gathering opportunities.
Talisman level effects
Choose a level that suits the items you own.
Level 1
- SoulGather_TalismanEffect I
Increases souls gained by 40%.
Level 2
- SoulGather_TalismanEffect II
Increases souls gained by 80%.
Level 3
- SoulGather_TalismanEffect III
Increases souls gained by 140%.
- Acrobat I
Talisman 2

Recommended equipment
Amethyst LensA talisman focused on ranged attacks.
Effects, enchantments and alternatives
A talisman focused on ranged attacks.
Talisman level effects
Choose a level that suits the items you own.
Level 1
- Impact I
Ranged attacks deal 10% more damage.
Level 2
- Impact II
Ranged attacks deal 15% more damage.
Level 3
- Impact III
Ranged attacks deal 25% more damage.
- Intended synergy
- Additional effects vary between copies. Choose by the role you want to improve: offense, recovery, arrows, souls or defense.
Alternative candidates
Soul Chip
An alternative for storing more souls. Capacity and gathering serve different roles.
Talisman level effects
Choose a level that suits the items you own.
Level 1
- Spiritual I
Increases Soul capacity by 15%.
Level 2
- Spiritual II
Increases Soul capacity by 20%.
Level 3
- Spiritual III
Increases Soul capacity by 35%.
Healing Heart
A healing-focused alternative to an offensive talisman.
Talisman level effects
Choose a level that suits the items you own.
Level 1
- Regeneration I
Restores health by 2% per second after 5 seconds out of combat.
Level 2
- Regeneration II
Restores health by 6% per second after 5 seconds out of combat.
Level 3
- Regeneration III
Restores health by 10% per second after 5 seconds out of combat.
- Impact I
Talisman 3

Recommended equipment
Thrifty PendantAn option for offense based on carried emeralds. Consider a healing alternative if you take frequent hits.
Effects, enchantments and alternatives
An option for offense based on carried emeralds. Consider a healing alternative if you take frequent hits.
Talisman level effects
Choose a level that suits the items you own.
Level 1
- Slinger of Bling I
Level 2
- Slinger of Bling II
Level 3
- Slinger of Bling III
- Intended synergy
- Additional effects vary between copies. Choose by the role you want to improve: offense, recovery, arrows, souls or defense.
Alternative candidates
Tendrils of the Sprout
Offensive support for a playstyle that keeps health high. Switch to healing or health equipment when taking frequent hits.
Talisman level effects
Choose a level that suits the items you own.
Level 1
- Healthy Strike I
Grants a 10% damage increase while health is above 95%.
Level 2
- Healthy Strike II
Grants a 20% damage increase while health is above 85%.
Level 3
- Healthy Strike III
Grants a 40% damage increase while health is above 75%.
Sigil of Beeswax
A defensive alternative that increases health.
Talisman level effects
Choose a level that suits the items you own.
Level 1
- Constitution I
Increases the player's maximum health by 20%.
Level 2
- Constitution II
Increases the player's maximum health by 25%.
Level 3
- Constitution III
Increases the player's maximum health by 35%.
Key enchantments and reasons
The equipment details list enchantments for different playstyles. Choose replacements by the role they serve.

Healing Smite
An option for healing support on kills. Boss fights with few adds offer fewer healing opportunities.

Ricochet
Choose it to bounce shots between multiple enemies. Other effects can suit fights with widely separated targets.

Tumbleshot
The core of a rolling-shot playstyle. Keep a safe place to roll to.

Critical Quiver
Supports arrow recovery through critical hits. Balance it with ordinary shooting and watch your ammunition.

Ancient Alchemy
Soul replenishment when using potions, supporting artifact resource costs.
Choosing equipment for the situation
Critical hits and arrow recovery
Critical Quiver handles arrow recovery from critical hits. Pair it with flute support while also making room for arrow pickups and ordinary shooting.
If ammunition is tight, alternatives such as Sharpshooter Spurs can increase carrying capacity.
Offensive alternatives
Warrior Drums can replace the mandolin when attack speed is the priority. This removes defensive support, so take care when approaching enemies.
For the boots enchantment, choose between Tumbleshot for rolling shots and Ancient Alchemy for soul replenishment.
Survival and soul support
Humbler Antenna is an option against boss damage, while Warding Chimes offers defensive support during approaches.
Soul capacity and gathering serve different roles. Capacity alone does not necessarily cover ongoing artifact costs.
How to play
- Check arrows and souls before approaching, and leave yourself a safe roll destination.
- Alternate ordinary shots and rolling shots. Choose Ricochet for groups of enemies.
- When support expires or arrows run low, retreat and switch to manual shooting or the backup melee weapon.
Strengths and limitations
Strengths
- Situations where you want to move while shooting.
- Fights that call for switching between group shooting and a backup melee weapon.
Limitations
- Close-range positioning requires an escape route in terrain where enemies can surround you.
- Sustained arrow and soul consumption requires replenishment and changes in support use.
Alternative equipment
Open each equipment position for alternatives. Choose by the role you want to improve: offense, arrows, souls or defense.