Creaking's Reach

ADVENTURE GUIDE / EQUIPMENT

Creaking's Reach

クリーキングスリーチ

Ranged weapons / Unique

Made from the branch of a Creaking. Hits with the strength of an entire forest.

Stats and inherent effects

Ammo
12
  • Sniper Unique

    Ranged attacks deal 100% more damage from far away.

Related base and unique equipment

Possible equipment effects

These effects are not guaranteed attachments.

View 63 effect descriptions
  • Quiver I

    Carry 10% more ammo.

  • Quiver II

    Carry 15% more ammo.

  • Quiver III

    Carry 20% more ammo.

  • Bowyer I

    Grants a 20% chance to gain an additional arrow when ammo is regained.

  • Bowyer II

    Grants a 25% chance to gain an additional arrow when ammo is regained.

  • Bowyer III

    Grants a 30% chance to gain an additional arrow when ammo is regained.

  • Critical Edge I

    All critical hits deal 10% more damage.

  • Critical Edge II

    All critical hits deal 20% more damage.

  • Critical Edge III

    All critical hits deal 30% more damage.

  • Critical Hit I

    Increases chance of critical hits by 5%.

  • Critical Hit II

    Increases chance of critical hits by 10%.

  • Critical Hit III

    Increases chance of critical hits by 15%.

  • Persistence I

    Increases damage dealt by 10% of player's total missing health.

  • Persistence II

    Increases damage dealt by 15% of player's total missing health.

  • Persistence III

    Increases damage dealt by 20% of player's total missing health.

  • Aim I

    Increases chance of critical hits from ranged attacks by 10%.

  • Aim II

    Increases chance of critical hits from ranged attacks by 15%.

  • Aim III

    Increases chance of critical hits from ranged attacks by 20%.

  • Knockback I

    Attacks do 15% more knockback.

  • Knockback II

    Attacks do 20% more knockback.

  • Knockback III

    Attacks do 30% more knockback.

  • Looter I

    Grants a 20% chance to get additional loot drops.

  • Looter II

    Grants a 40% chance to get additional loot drops.

  • Looter III

    Grants a 60% chance to get additional loot drops.

  • Luck I

    Grants a 10% chance to drop duplicate variations of items.

  • Luck II

    Grants a 15% chance to drop duplicate variations of items.

  • Luck III

    Grants a 20% chance to drop duplicate variations of items.

  • Marksman I

    Critical hits with ranged weapons deal 15% more damage.

  • Marksman II

    Critical hits with ranged weapons deal 20% more damage.

  • Marksman III

    Critical hits with ranged weapons deal 25% more damage.

  • Ranger I

    Grants a 20% chance to fire additional projectiles.

  • Ranger II

    Grants a 30% chance to fire additional projectiles.

  • Ranger III

    Grants a 40% chance to fire additional projectiles.

  • Raider I

    Grants a 1% chance of higher rarity loot drops.

  • Raider II

    Grants a 2% chance of higher rarity loot drops.

  • Raider III

    Grants a 3% chance of higher rarity loot drops.

  • Impact I

    Ranged attacks deal 10% more damage.

  • Impact II

    Ranged attacks deal 20% more damage.

  • Impact III

    Ranged attacks deal 30% more damage.

  • Projectile Protection I

    Take 10% less damage from ranged attacks.

  • Projectile Protection II

    Take 15% less damage from ranged attacks.

  • Projectile Protection III

    Take 20% less damage from ranged attacks.

  • Prospector I

    Grants a 5% chance to receive additional emeralds.

  • Prospector II

    Grants a 10% chance to receive additional emeralds.

  • Prospector III

    Grants a 15% chance to receive additional emeralds.

  • Fletcher I

    Reduces ranged ammo cooldown time by 15%.

  • Fletcher II

    Reduces ranged ammo cooldown time by 20%.

  • Fletcher III

    Reduces ranged ammo cooldown time by 25%.

  • Sharpness I

    Melee attacks deal 10% more damage.

  • Sharpness II

    Melee attacks deal 20% more damage.

  • Sharpness III

    Melee attacks deal 30% more damage.

  • Evasion I

    Grants a 10% chance to evade melee damage.

  • Evasion II

    Grants a 15% chance to evade melee damage.

  • Evasion III

    Grants a 20% chance to evade melee damage.

  • Sniper I

    Ranged attacks deal 25% more damage from far away.

  • Sniper II

    Ranged attacks deal 50% more damage from far away.

  • Sniper III

    Ranged attacks deal 75% more damage from far away.

  • Speed I

    Increases movement speed by 5%.

  • Speed II

    Increases movement speed by 10%.

  • Speed III

    Increases movement speed by 15%.

  • Sharpshooter I

    Charged ranged attacks deal 30% more damage.

  • Sharpshooter II

    Charged ranged attacks deal 35% more damage.

  • Sharpshooter III

    Charged ranged attacks deal 40% more damage.

Enchantment descriptions

Available effects and tiers can differ between items.

View 30 tier descriptions
  • Tempo Theft I

    Grants a 30% chance to increase movement speed when defeating enemies.

  • Tempo Theft II

    Grants a 40% chance to increase movement speed when defeating enemies.

  • Tempo Theft III

    Grants a 50% chance to increase movement speed when defeating enemies.

  • Healing Smite I

    Defeating an enemy has a 20% chance to create a Regenerating well for allies.

  • Healing Smite II

    Defeating an enemy has a 35% chance to create a Regenerating well for allies.

  • Healing Smite III

    Defeating an enemy has a 50% chance to create a Regenerating well for allies.

  • Shadowcloak I

    Grants a 15% chance to enter Shadowcloaking when defeating enemies.

  • Shadowcloak II

    Grants a 20% chance to enter Shadowcloaking when defeating enemies.

  • Shadowcloak III

    Grants a 35% chance to enter Shadowcloaking when defeating enemies.

  • Swirling I

    Swirl deals an additional 50% of weapon damage to nearby enemies.

  • Swirling II

    Swirl deals an additional 75% of weapon damage to nearby enemies.

  • Swirling III

    Swirl deals an additional 100% of weapon damage to nearby enemies.

  • Ender Mines I

    Weapon attacks deploy 2 mines that explode in proximity to enemies or after a short time.

  • Ender Mines II

    Weapon attacks deploy 3 mines that explode in proximity to enemies or after a short time.

  • Ender Mines III

    Weapon attacks deploy 4 mines that explode in proximity to enemies or after a short time.

  • Thundering I

    Grants a 25% chance for 15% of weapon damage to spread as lightning damage.

  • Thundering II

    Grants a 33% chance for 30% of weapon damage to spread as lightning damage.

  • Thundering III

    Grants a 50% chance for 50% of weapon damage to spread as lightning damage.

  • Shielding Smite I

    Defeating an enemy has a 10% chance to create a Fortifying well for allies.

  • Shielding Smite II

    Defeating an enemy has a 20% chance to create a Fortifying well for allies.

  • Shielding Smite III

    Defeating an enemy has a 40% chance to create a Fortifying well for allies.

  • Piercing I

    Projectiles can pierce up to 1 enemies.

  • Piercing II

    Projectiles can pierce up to 3 enemies.

  • Piercing III

    Projectiles can pierce up to 5 enemies.

  • Ricochet I

    Projectiles can bounce up to 1 times.

  • Ricochet II

    Projectiles can bounce up to 2 times.

  • Ricochet III

    Projectiles can bounce up to 3 times.

  • Chain Reaction I

    Projectiles have a 20% chance to spawn 4 additional projectiles.

  • Chain Reaction II

    Projectiles have a 30% chance to spawn 6 additional projectiles.

  • Chain Reaction III

    Projectiles have a 40% chance to spawn 8 additional projectiles.

← Back to equipment

Menu

Search

Search page

Enter a keyword to start searching.

Browse categories

New & updated pages