Longbow

ADVENTURE GUIDE / EQUIPMENT

Longbow

ロングボウ

Ranged weapons

Crafted for hunting but extremely effective at long range.

Stats and inherent effects

Ammo
12

Related base and unique equipment

Possible equipment effects

These effects are not guaranteed attachments.

View 63 effect descriptions
  • Quiver I

    Carry 10% more ammo.

  • Quiver II

    Carry 15% more ammo.

  • Quiver III

    Carry 20% more ammo.

  • Bowyer I

    Grants a 20% chance to gain an additional arrow when ammo is regained.

  • Bowyer II

    Grants a 25% chance to gain an additional arrow when ammo is regained.

  • Bowyer III

    Grants a 30% chance to gain an additional arrow when ammo is regained.

  • Critical Edge I

    All critical hits deal 10% more damage.

  • Critical Edge II

    All critical hits deal 20% more damage.

  • Critical Edge III

    All critical hits deal 30% more damage.

  • Critical Hit I

    Increases chance of critical hits by 5%.

  • Critical Hit II

    Increases chance of critical hits by 10%.

  • Critical Hit III

    Increases chance of critical hits by 15%.

  • Persistence I

    Increases damage dealt by 10% of player's total missing health.

  • Persistence II

    Increases damage dealt by 15% of player's total missing health.

  • Persistence III

    Increases damage dealt by 20% of player's total missing health.

  • Aim I

    Increases chance of critical hits from ranged attacks by 10%.

  • Aim II

    Increases chance of critical hits from ranged attacks by 15%.

  • Aim III

    Increases chance of critical hits from ranged attacks by 20%.

  • Knockback I

    Attacks do 15% more knockback.

  • Knockback II

    Attacks do 20% more knockback.

  • Knockback III

    Attacks do 30% more knockback.

  • Looter I

    Grants a 20% chance to get additional loot drops.

  • Looter II

    Grants a 40% chance to get additional loot drops.

  • Looter III

    Grants a 60% chance to get additional loot drops.

  • Luck I

    Grants a 10% chance to drop duplicate variations of items.

  • Luck II

    Grants a 15% chance to drop duplicate variations of items.

  • Luck III

    Grants a 20% chance to drop duplicate variations of items.

  • Marksman I

    Critical hits with ranged weapons deal 15% more damage.

  • Marksman II

    Critical hits with ranged weapons deal 20% more damage.

  • Marksman III

    Critical hits with ranged weapons deal 25% more damage.

  • Ranger I

    Grants a 20% chance to fire additional projectiles.

  • Ranger II

    Grants a 30% chance to fire additional projectiles.

  • Ranger III

    Grants a 40% chance to fire additional projectiles.

  • Raider I

    Grants a 1% chance of higher rarity loot drops.

  • Raider II

    Grants a 2% chance of higher rarity loot drops.

  • Raider III

    Grants a 3% chance of higher rarity loot drops.

  • Impact I

    Ranged attacks deal 10% more damage.

  • Impact II

    Ranged attacks deal 20% more damage.

  • Impact III

    Ranged attacks deal 30% more damage.

  • Projectile Protection I

    Take 10% less damage from ranged attacks.

  • Projectile Protection II

    Take 15% less damage from ranged attacks.

  • Projectile Protection III

    Take 20% less damage from ranged attacks.

  • Prospector I

    Grants a 5% chance to receive additional emeralds.

  • Prospector II

    Grants a 10% chance to receive additional emeralds.

  • Prospector III

    Grants a 15% chance to receive additional emeralds.

  • Fletcher I

    Reduces ranged ammo cooldown time by 15%.

  • Fletcher II

    Reduces ranged ammo cooldown time by 20%.

  • Fletcher III

    Reduces ranged ammo cooldown time by 25%.

  • Sharpness I

    Melee attacks deal 10% more damage.

  • Sharpness II

    Melee attacks deal 20% more damage.

  • Sharpness III

    Melee attacks deal 30% more damage.

  • Evasion I

    Grants a 10% chance to evade melee damage.

  • Evasion II

    Grants a 15% chance to evade melee damage.

  • Evasion III

    Grants a 20% chance to evade melee damage.

  • Sniper I

    Ranged attacks deal 25% more damage from far away.

  • Sniper II

    Ranged attacks deal 50% more damage from far away.

  • Sniper III

    Ranged attacks deal 75% more damage from far away.

  • Speed I

    Increases movement speed by 5%.

  • Speed II

    Increases movement speed by 10%.

  • Speed III

    Increases movement speed by 15%.

  • Sharpshooter I

    Charged ranged attacks deal 30% more damage.

  • Sharpshooter II

    Charged ranged attacks deal 35% more damage.

  • Sharpshooter III

    Charged ranged attacks deal 40% more damage.

Enchantment descriptions

Available effects and tiers can differ between items.

View 30 tier descriptions
  • Tempo Theft I

    Grants a 30% chance to increase movement speed when defeating enemies.

  • Tempo Theft II

    Grants a 40% chance to increase movement speed when defeating enemies.

  • Tempo Theft III

    Grants a 50% chance to increase movement speed when defeating enemies.

  • Healing Smite I

    Defeating an enemy has a 20% chance to create a Regenerating well for allies.

  • Healing Smite II

    Defeating an enemy has a 35% chance to create a Regenerating well for allies.

  • Healing Smite III

    Defeating an enemy has a 50% chance to create a Regenerating well for allies.

  • Shadowcloak I

    Grants a 15% chance to enter Shadowcloaking when defeating enemies.

  • Shadowcloak II

    Grants a 20% chance to enter Shadowcloaking when defeating enemies.

  • Shadowcloak III

    Grants a 35% chance to enter Shadowcloaking when defeating enemies.

  • Swirling I

    Swirl deals an additional 50% of weapon damage to nearby enemies.

  • Swirling II

    Swirl deals an additional 75% of weapon damage to nearby enemies.

  • Swirling III

    Swirl deals an additional 100% of weapon damage to nearby enemies.

  • Ender Mines I

    Weapon attacks deploy 2 mines that explode in proximity to enemies or after a short time.

  • Ender Mines II

    Weapon attacks deploy 3 mines that explode in proximity to enemies or after a short time.

  • Ender Mines III

    Weapon attacks deploy 4 mines that explode in proximity to enemies or after a short time.

  • Thundering I

    Grants a 25% chance for 15% of weapon damage to spread as lightning damage.

  • Thundering II

    Grants a 33% chance for 30% of weapon damage to spread as lightning damage.

  • Thundering III

    Grants a 50% chance for 50% of weapon damage to spread as lightning damage.

  • Shielding Smite I

    Defeating an enemy has a 10% chance to create a Fortifying well for allies.

  • Shielding Smite II

    Defeating an enemy has a 20% chance to create a Fortifying well for allies.

  • Shielding Smite III

    Defeating an enemy has a 40% chance to create a Fortifying well for allies.

  • Piercing I

    Projectiles can pierce up to 1 enemies.

  • Piercing II

    Projectiles can pierce up to 3 enemies.

  • Piercing III

    Projectiles can pierce up to 5 enemies.

  • Ricochet I

    Projectiles can bounce up to 1 times.

  • Ricochet II

    Projectiles can bounce up to 2 times.

  • Ricochet III

    Projectiles can bounce up to 3 times.

  • Chain Reaction I

    Projectiles have a 20% chance to spawn 4 additional projectiles.

  • Chain Reaction II

    Projectiles have a 30% chance to spawn 6 additional projectiles.

  • Chain Reaction III

    Projectiles have a 40% chance to spawn 8 additional projectiles.

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