Venomous Fangs

ADVENTURE GUIDE / EQUIPMENT

Venomous Fangs

ヴェノムファング

Melee weapons / Unique

A pair of poisoned daggers that make your strikes as deadly as a spider’s bite.

Stats and inherent effects

  • Venomancer Unique

    Poison attacks deal 20% more damage.

Stats and effects examples

Unique|Item power 83

Rarity
Unique
Item power
83
Equipment state
Equipped
Inherent effect
Poison attacks deal 20% more damage.
Additional effect on this instance
Deal 25% more damage to wounded enemies.
Enchantment on this instance
Healing Smite III
Enchantment effect
Defeating an enemy has a 50% chance to create a Regenerating well for allies.

Related base and unique equipment

Possible equipment effects

These effects are not guaranteed attachments.

View 60 effect descriptions
  • Acrobat I

    Reduces rolling cooldown time by 10%.

  • Acrobat II

    Reduces rolling cooldown time by 15%.

  • Acrobat III

    Reduces rolling cooldown time by 25%.

  • Bounty Hunter I

    Deal 20% more damage to wounded enemies.

  • Bounty Hunter II

    Deal 25% more damage to wounded enemies.

  • Bounty Hunter III

    Deal 30% more damage to wounded enemies.

  • Critical Edge I

    All critical hits deal 10% more damage.

  • Critical Edge II

    All critical hits deal 20% more damage.

  • Critical Edge III

    All critical hits deal 30% more damage.

  • Critical Hit I

    Increases chance of critical hits by 5%.

  • Critical Hit II

    Increases chance of critical hits by 10%.

  • Critical Hit III

    Increases chance of critical hits by 15%.

  • Deflection I

    Grants a 10% chance to deflect enemy projectiles.

  • Deflection II

    Grants a 15% chance to deflect enemy projectiles.

  • Deflection III

    Grants a 20% chance to deflect enemy projectiles.

  • Persistence I

    Increases damage dealt by 10% of player's total missing health.

  • Persistence II

    Increases damage dealt by 15% of player's total missing health.

  • Persistence III

    Increases damage dealt by 20% of player's total missing health.

  • Finesse I

    Increases attack damage by 15% when jumping or rolling.

  • Finesse II

    Increases attack damage by 25% when jumping or rolling.

  • Finesse III

    Increases attack damage by 35% when jumping or rolling.

  • Assassin I

    Grants a 10% chance to stay in Shadowcloaking when attacking.

  • Assassin II

    Grants a 15% chance to stay in Shadowcloaking when attacking.

  • Assassin III

    Grants a 20% chance to stay in Shadowcloaking when attacking.

  • Knockback I

    Attacks do 15% more knockback.

  • Knockback II

    Attacks do 20% more knockback.

  • Knockback III

    Attacks do 30% more knockback.

  • Looter I

    Grants a 20% chance to get additional loot drops.

  • Looter II

    Grants a 40% chance to get additional loot drops.

  • Looter III

    Grants a 60% chance to get additional loot drops.

  • Luck I

    Grants a 10% chance to drop duplicate variations of items.

  • Luck II

    Grants a 15% chance to drop duplicate variations of items.

  • Luck III

    Grants a 20% chance to drop duplicate variations of items.

  • Marksman I

    Critical hits with ranged weapons deal 15% more damage.

  • Marksman II

    Critical hits with ranged weapons deal 20% more damage.

  • Marksman III

    Critical hits with ranged weapons deal 25% more damage.

  • Strength I

    Critical hits with melee weapons deal 15% more damage.

  • Strength II

    Critical hits with melee weapons deal 20% more damage.

  • Strength III

    Critical hits with melee weapons deal 25% more damage.

  • Raider I

    Grants a 1% chance of higher rarity loot drops.

  • Raider II

    Grants a 2% chance of higher rarity loot drops.

  • Raider III

    Grants a 3% chance of higher rarity loot drops.

  • Impact I

    Ranged attacks deal 10% more damage.

  • Impact II

    Ranged attacks deal 20% more damage.

  • Impact III

    Ranged attacks deal 30% more damage.

  • Prospector I

    Grants a 5% chance to receive additional emeralds.

  • Prospector II

    Grants a 10% chance to receive additional emeralds.

  • Prospector III

    Grants a 15% chance to receive additional emeralds.

  • Stealth I

    Shadowcloaking lasts 20% longer.

  • Stealth II

    Shadowcloaking lasts 25% longer.

  • Stealth III

    Shadowcloaking lasts 35% longer.

  • Sharpness I

    Melee attacks deal 10% more damage.

  • Sharpness II

    Melee attacks deal 20% more damage.

  • Sharpness III

    Melee attacks deal 30% more damage.

  • Evasion I

    Grants a 10% chance to evade melee damage.

  • Evasion II

    Grants a 15% chance to evade melee damage.

  • Evasion III

    Grants a 20% chance to evade melee damage.

  • Prowler I

    Increases movement speed by 15% while Shadowcloaking.

  • Prowler II

    Increases movement speed by 20% while Shadowcloaking.

  • Prowler III

    Increases movement speed by 30% while Shadowcloaking.

Enchantment descriptions

Available effects and tiers can differ between items.

View 42 tier descriptions
  • Poison Fog I

    Wave deals 10% of weapon damage and poisons mobs for a time.

  • Poison Fog II

    Wave deals 20% of weapon damage and poisons mobs for a time.

  • Poison Fog III

    Wave deals 30% of weapon damage and poisons mobs for a time.

  • Fire Aspect I

    Wave deals 35% of weapon damage and sets mobs on fire for a short time.

  • Fire Aspect II

    Wave deals 45% of weapon damage and sets mobs on fire for a short time.

  • Fire Aspect III

    Wave deals 50% of weapon damage and sets mobs on fire for a short time.

  • Shockwave I

    Declared shockwave damage ratio: 20% of weapon damage. Knockback values and the final total damage calculation remain unverified.

  • Shockwave II

    Declared shockwave damage ratio: 35% of weapon damage. Knockback values and the final total damage calculation remain unverified.

  • Shockwave III

    Declared shockwave damage ratio: 50% of weapon damage. Knockback values and the final total damage calculation remain unverified.

  • Frost Crescent I

    Wave deals 10% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.

  • Frost Crescent II

    Wave deals 15% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.

  • Frost Crescent III

    Wave deals 20% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.

  • Lightning Surge I

    Wave deals 60% of weapon damage and zaps mobs for a short time, making them weaker but faster.

  • Lightning Surge II

    Wave deals 75% of weapon damage and zaps mobs for a short time, making them weaker but faster.

  • Lightning Surge III

    Wave deals 90% of weapon damage and zaps mobs for a short time, making them weaker but faster.

  • Soul Blast I

    Wave deals 50% of weapon damage and deals additional soul damage over time.

  • Soul Blast II

    Wave deals 60% of weapon damage and deals additional soul damage over time.

  • Soul Blast III

    Wave deals 75% of weapon damage and deals additional soul damage over time.

  • Tempo Theft I

    Grants a 30% chance to increase movement speed when defeating enemies.

  • Tempo Theft II

    Grants a 40% chance to increase movement speed when defeating enemies.

  • Tempo Theft III

    Grants a 50% chance to increase movement speed when defeating enemies.

  • Healing Smite I

    Defeating an enemy has a 20% chance to create a Regenerating well for allies.

  • Healing Smite II

    Defeating an enemy has a 35% chance to create a Regenerating well for allies.

  • Healing Smite III

    Defeating an enemy has a 50% chance to create a Regenerating well for allies.

  • Crash Landing I

    Jump attack landings deal 5% additional damage and increases knockback by 125%.

  • Crash Landing II

    Jump attack landings deal 5% additional damage and increases knockback by 175%.

  • Crash Landing III

    Jump attack landings deal 5% additional damage and increases knockback by 200%.

  • Shadowcloak I

    Grants a 15% chance to enter Shadowcloaking when defeating enemies.

  • Shadowcloak II

    Grants a 20% chance to enter Shadowcloaking when defeating enemies.

  • Shadowcloak III

    Grants a 35% chance to enter Shadowcloaking when defeating enemies.

  • Swirling I

    Swirl deals an additional 50% of weapon damage to nearby enemies.

  • Swirling II

    Swirl deals an additional 75% of weapon damage to nearby enemies.

  • Swirling III

    Swirl deals an additional 100% of weapon damage to nearby enemies.

  • Ender Mines I

    Weapon attacks deploy 2 mines that explode in proximity to enemies or after a short time.

  • Ender Mines II

    Weapon attacks deploy 3 mines that explode in proximity to enemies or after a short time.

  • Ender Mines III

    Weapon attacks deploy 4 mines that explode in proximity to enemies or after a short time.

  • Thundering I

    Grants a 25% chance for 15% of weapon damage to spread as lightning damage.

  • Thundering II

    Grants a 33% chance for 30% of weapon damage to spread as lightning damage.

  • Thundering III

    Grants a 50% chance for 50% of weapon damage to spread as lightning damage.

  • Shielding Smite I

    Defeating an enemy has a 10% chance to create a Fortifying well for allies.

  • Shielding Smite II

    Defeating an enemy has a 20% chance to create a Fortifying well for allies.

  • Shielding Smite III

    Defeating an enemy has a 40% chance to create a Fortifying well for allies.

About the equipment examples

Power and additional effects belong to the individual item shown in each example. They do not describe every copy of the item.

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