ENEMY ENCYCLOPEDIA
Soul Corrupted Husk
Regular enemy- Japanese name
- ソウルに冒されたハスク
- English name
- Soul Corrupted Husk
Base Attributes
- Base health
- 250
- Poise
- 250
- Movement speed
- 250
- Soul yield
- 50
A setting related to resistance to staggering.
Compare two forms
| Attribute | Soul state | Normal form |
|---|---|---|
| Base health | 250 | 42 |
| Poise | 250 | 100 |
| Movement speed | 250 | 175 |
| Soul yield | 50 | Unverified |
| Attack / ability settings | Melee attack | Melee attack |
World Classification
Overworld lineage
Lineage does not limit spawn locations. Candidates do not guarantee actual appearances.
Damage Affinities
Coefficients are source settings; final damage multipliers are unverified.
Shared-setting Candidates
Inheritance and override order are unverified; these are not combined with direct values.
- Blast ×1.5 · Weakness direction
- Base ×1 · Neutral setting
Attacks & Abilities
Descriptive names and values reflect source settings. Time/distance units, activation conditions and final behavior are unverified. Cards with the same heading are separate source settings; their values are not combined.
Melee attack
- Damage setting
- 10
- Range setting
- 200
- Attack cone
- 30°
- Cooldown setting
- 0.5
Melee attack
Form-specific Override Settings
- Damage setting · Override
- 16
Shared Ability Candidates
Shared-setting candidates. Selection and activation for this enemy are unverified.
- Melee attack
- Stagger setting
Enemy Soul Enchantments
Separate from equipment enchantments. Assignment candidates and probabilities for this enemy are unverified.
Shared Soul Enchantments
Names from shared definitions; this does not establish assignment to this enemy.
- Toxic
- Freezing
- Zapping
- Burning
- Slasher
- Sniper
- Swiftness
- Persistence
- Orb Caster
- Life Leech
- Soul Wave
- Bubble Shield
Appearance Candidates
Area and quest candidates; actual appearances are unverified.
Spawn locations have not been confirmed yet. This does not mean the enemy cannot appear.
Verification Details
Based on source definitions. Final in-game values, behavior and appearances are unverified. Omitted fields do not mean none or zero.