ENEMY ENCYCLOPEDIA
Soul Corrupted Evoker
Miniboss- Japanese name
- ソウルに冒されたエヴォーカー
- English name
- Soul Corrupted Evoker
Base Attributes
- Base health
- 1000
- Poise
- 1000
A setting related to resistance to staggering.
Compare two forms
| Attribute | Soul state | Normal form |
|---|---|---|
| Base health | 1000 | 430 |
| Poise | 1000 | 275 |
| Movement speed | Unverified | 400 |
| Ranged attack speed | Unverified | 1 |
| Attack / ability settings | Summon candidates: Vex | Spawn target: Fang trap, Summon candidates: Vex, Area melee attack |
World Classification
Overworld lineage
Lineage does not limit spawn locations. Candidates do not guarantee actual appearances.
Damage Affinities
Coefficients are source settings; final damage multipliers are unverified.
Shared-setting Candidates
Inheritance and override order are unverified; these are not combined with direct values.
- Melee ×1.25 · Weakness direction
- Elemental ×0.8 · Resistance direction
- Base ×1 · Neutral setting
Attacks & Abilities
Descriptive names and values reflect source settings. Time/distance units, activation conditions and final behavior are unverified. Cards with the same heading are separate source settings; their values are not combined.
Summon candidates: Vex
- Cooldown setting
- 8
Shared Ability Candidates
Shared-setting candidates. Selection and activation for this enemy are unverified.
- Spawning & summons
- Area melee attack
- Stagger setting
Summons
Counts are source settings, not guaranteed spawn totals.
- Vex · Min 6 / Max 8
Enemy Soul Enchantments
Separate from equipment enchantments. Assignment candidates and probabilities for this enemy are unverified.
Shared Soul Enchantments
Names from shared definitions; this does not establish assignment to this enemy.
- Toxic
- Freezing
- Zapping
- Burning
- Slasher
- Sniper
- Swiftness
- Persistence
- Orb Caster
- Life Leech
- Soul Wave
- Bubble Shield
Appearance Candidates
Area and quest candidates; actual appearances are unverified.
Spawn locations have not been confirmed yet. This does not mean the enemy cannot appear.
Verification Details
Based on source definitions. Final in-game values, behavior and appearances are unverified. Omitted fields do not mean none or zero.