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ENEMY ENCYCLOPEDIA

Soul Corrupted Seedling

Regular enemy
Japanese name
ソウルに冒されたシードリング
English name
Soul Corrupted Seedling

Base Attributes

Base health
200
Poise
200

A setting related to resistance to staggering.

Soul yield
50
Compare two forms
AttributeSoul stateNormal form
Base health20030
Poise20035
Movement speedUnverified450
Soul yield50Unverified
Attack / ability settingsMelee attackProjectile interception, Melee attack

World Classification

Sift lineage

Lineage does not limit spawn locations. Candidates do not guarantee actual appearances.

Damage Affinities

Coefficients are source settings; final damage multipliers are unverified.

Shared-setting Candidates

Inheritance and override order are unverified; these are not combined with direct values.

  • Elemental ×1.25 · Weakness direction
  • Base ×1 · Neutral setting

Attacks & Abilities

Descriptive names and values reflect source settings. Time/distance units, activation conditions and final behavior are unverified. Cards with the same heading are separate source settings; their values are not combined.

Melee attack

Damage setting
6
Range setting
130
Attack cone
30°
Cooldown setting
0

Melee attack

Form-specific Override Settings

Damage setting · Override
6
Shared Ability Candidates

Shared-setting candidates. Selection and activation for this enemy are unverified.

  • Projectile interception
  • Melee attack
  • Stagger setting

Enemy Soul Enchantments

Separate from equipment enchantments. Assignment candidates and probabilities for this enemy are unverified.

Shared Soul Enchantments

Names from shared definitions; this does not establish assignment to this enemy.

  • Toxic
  • Freezing
  • Zapping
  • Burning
  • Slasher
  • Sniper
  • Swiftness
  • Persistence
  • Orb Caster
  • Life Leech
  • Soul Wave
  • Bubble Shield

Appearance Candidates

Area and quest candidates; actual appearances are unverified.

Spawn locations have not been confirmed yet. This does not mean the enemy cannot appear.

Verification Details

Based on source definitions. Final in-game values, behavior and appearances are unverified. Omitted fields do not mean none or zero.

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