ADVENTURE GUIDE / EQUIPMENT
Scythe
サイス
Melee weapons
Fit only for toiling warriors, the scythe truly separates the wheat from the chaff.
Related base and unique equipment
Possible equipment effects
These effects are not guaranteed attachments.
View 60 effect descriptions
Spiritual I
Increases Soul capacity by 25%.
Spiritual II
Increases Soul capacity by 30%.
Spiritual III
Increases Soul capacity by 35%.
Cooldown I
Reduces artifact cooldown time by 10%.
Cooldown II
Reduces artifact cooldown time by 15%.
Cooldown III
Reduces artifact cooldown time by 20%.
Critical Edge I
All critical hits deal 10% more damage.
Critical Edge II
All critical hits deal 20% more damage.
Critical Edge III
All critical hits deal 30% more damage.
Critical Hit I
Increases chance of critical hits by 5%.
Critical Hit II
Increases chance of critical hits by 10%.
Critical Hit III
Increases chance of critical hits by 15%.
Persistence I
Increases damage dealt by 10% of player's total missing health.
Persistence II
Increases damage dealt by 15% of player's total missing health.
Persistence III
Increases damage dealt by 20% of player's total missing health.
Elemental Protection I
Reduces damage taken from elemental attacks by 10%.
Elemental Protection II
Reduces damage taken from elemental attacks by 15%.
Elemental Protection III
Reduces damage taken from elemental attacks by 20%.
Pyromancer I
Fire attacks deal 10% more damage.
Pyromancer II
Fire attacks deal 15% more damage.
Pyromancer III
Fire attacks deal 20% more damage.
Cryomancer I
Frost attacks deal 10% more damage.
Cryomancer II
Frost attacks deal 15% more damage.
Cryomancer III
Frost attacks deal 20% more damage.
Knockback I
Attacks do 15% more knockback.
Knockback II
Attacks do 20% more knockback.
Knockback III
Attacks do 30% more knockback.
Electromancer I
Lightning attacks deal 10% more damage.
Electromancer II
Lightning attacks deal 15% more damage.
Electromancer III
Lightning attacks deal 20% more damage.
Looter I
Grants a 20% chance to get additional loot drops.
Looter II
Grants a 40% chance to get additional loot drops.
Looter III
Grants a 60% chance to get additional loot drops.
Luck I
Grants a 10% chance to drop duplicate variations of items.
Luck II
Grants a 15% chance to drop duplicate variations of items.
Luck III
Grants a 20% chance to drop duplicate variations of items.
Raider I
Grants a 1% chance of higher rarity loot drops.
Raider II
Grants a 2% chance of higher rarity loot drops.
Raider III
Grants a 3% chance of higher rarity loot drops.
Venomancer I
Poison attacks deal 10% more damage.
Venomancer II
Poison attacks deal 15% more damage.
Venomancer III
Poison attacks deal 20% more damage.
Impact I
Ranged attacks deal 10% more damage.
Impact II
Ranged attacks deal 20% more damage.
Impact III
Ranged attacks deal 30% more damage.
Prospector I
Grants a 5% chance to receive additional emeralds.
Prospector II
Grants a 10% chance to receive additional emeralds.
Prospector III
Grants a 15% chance to receive additional emeralds.
Sharpness I
Melee attacks deal 10% more damage.
Sharpness II
Melee attacks deal 20% more damage.
Sharpness III
Melee attacks deal 30% more damage.
Soulmancer I
Soul attacks deal 10% more damage.
Soulmancer II
Soul attacks deal 15% more damage.
Soulmancer III
Soul attacks deal 20% more damage.
Reaper I
Increases souls gained by 25%.
Reaper II
Increases souls gained by 35%.
Reaper III
Increases souls gained by 45%.
Sorcerer I
Artifact attacks deal 10% more damage.
Sorcerer II
Artifact attacks deal 15% more damage.
Sorcerer III
Artifact attacks deal 20% more damage.
Enchantment descriptions
Available effects and tiers can differ between items.
View 42 tier descriptions
Poison Fog I
Wave deals 10% of weapon damage and poisons mobs for a time.
Poison Fog II
Wave deals 20% of weapon damage and poisons mobs for a time.
Poison Fog III
Wave deals 30% of weapon damage and poisons mobs for a time.
Fire Aspect I
Wave deals 35% of weapon damage and sets mobs on fire for a short time.
Fire Aspect II
Wave deals 45% of weapon damage and sets mobs on fire for a short time.
Fire Aspect III
Wave deals 50% of weapon damage and sets mobs on fire for a short time.
Shockwave I
Declared shockwave damage ratio: 20% of weapon damage. Knockback values and the final total damage calculation remain unverified.
Shockwave II
Declared shockwave damage ratio: 35% of weapon damage. Knockback values and the final total damage calculation remain unverified.
Shockwave III
Declared shockwave damage ratio: 50% of weapon damage. Knockback values and the final total damage calculation remain unverified.
Frost Crescent I
Wave deals 10% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.
Frost Crescent II
Wave deals 15% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.
Frost Crescent III
Wave deals 20% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.
Lightning Surge I
Wave deals 60% of weapon damage and zaps mobs for a short time, making them weaker but faster.
Lightning Surge II
Wave deals 75% of weapon damage and zaps mobs for a short time, making them weaker but faster.
Lightning Surge III
Wave deals 90% of weapon damage and zaps mobs for a short time, making them weaker but faster.
Soul Blast I
Wave deals 50% of weapon damage and deals additional soul damage over time.
Soul Blast II
Wave deals 60% of weapon damage and deals additional soul damage over time.
Soul Blast III
Wave deals 75% of weapon damage and deals additional soul damage over time.
Tempo Theft I
Grants a 30% chance to increase movement speed when defeating enemies.
Tempo Theft II
Grants a 40% chance to increase movement speed when defeating enemies.
Tempo Theft III
Grants a 50% chance to increase movement speed when defeating enemies.
Healing Smite I
Defeating an enemy has a 20% chance to create a Regenerating well for allies.
Healing Smite II
Defeating an enemy has a 35% chance to create a Regenerating well for allies.
Healing Smite III
Defeating an enemy has a 50% chance to create a Regenerating well for allies.
Crash Landing I
Jump attack landings deal 5% additional damage and increases knockback by 125%.
Crash Landing II
Jump attack landings deal 5% additional damage and increases knockback by 175%.
Crash Landing III
Jump attack landings deal 5% additional damage and increases knockback by 200%.
Shadowcloak I
Grants a 15% chance to enter Shadowcloaking when defeating enemies.
Shadowcloak II
Grants a 20% chance to enter Shadowcloaking when defeating enemies.
Shadowcloak III
Grants a 35% chance to enter Shadowcloaking when defeating enemies.
Swirling I
Swirl deals an additional 50% of weapon damage to nearby enemies.
Swirling II
Swirl deals an additional 75% of weapon damage to nearby enemies.
Swirling III
Swirl deals an additional 100% of weapon damage to nearby enemies.
Ender Mines I
Weapon attacks deploy 2 mines that explode in proximity to enemies or after a short time.
Ender Mines II
Weapon attacks deploy 3 mines that explode in proximity to enemies or after a short time.
Ender Mines III
Weapon attacks deploy 4 mines that explode in proximity to enemies or after a short time.
Thundering I
Grants a 25% chance for 15% of weapon damage to spread as lightning damage.
Thundering II
Grants a 33% chance for 30% of weapon damage to spread as lightning damage.
Thundering III
Grants a 50% chance for 50% of weapon damage to spread as lightning damage.
Shielding Smite I
Defeating an enemy has a 10% chance to create a Fortifying well for allies.
Shielding Smite II
Defeating an enemy has a 20% chance to create a Fortifying well for allies.
Shielding Smite III
Defeating an enemy has a 40% chance to create a Fortifying well for allies.