ADVENTURE GUIDE / EQUIPMENT
Riftslasher
リフトスラッシャー
Melee weapons
A curved longsword with an edge so sharp it could open rifts of its own... It doesn’t, though.
Related base and unique equipment
Possible equipment effects
These effects are not guaranteed attachments.
View 57 effect descriptions
Bounty Hunter I
Deal 20% more damage to wounded enemies.
Bounty Hunter II
Deal 25% more damage to wounded enemies.
Bounty Hunter III
Deal 30% more damage to wounded enemies.
Critical Edge I
All critical hits deal 10% more damage.
Critical Edge II
All critical hits deal 20% more damage.
Critical Edge III
All critical hits deal 30% more damage.
Critical Hit I
Increases chance of critical hits by 5%.
Critical Hit II
Increases chance of critical hits by 10%.
Critical Hit III
Increases chance of critical hits by 15%.
Persistence I
Increases damage dealt by 10% of player's total missing health.
Persistence II
Increases damage dealt by 15% of player's total missing health.
Persistence III
Increases damage dealt by 20% of player's total missing health.
Duelist I
Melee attacks deal 20% more damage to primary targets.
Duelist II
Melee attacks deal 25% more damage to primary targets.
Duelist III
Melee attacks deal 30% more damage to primary targets.
Finesse I
Increases attack damage by 15% when jumping or rolling.
Finesse II
Increases attack damage by 25% when jumping or rolling.
Finesse III
Increases attack damage by 35% when jumping or rolling.
Knockback I
Attacks do 15% more knockback.
Knockback II
Attacks do 20% more knockback.
Knockback III
Attacks do 30% more knockback.
Looter I
Grants a 20% chance to get additional loot drops.
Looter II
Grants a 40% chance to get additional loot drops.
Looter III
Grants a 60% chance to get additional loot drops.
Luck I
Grants a 10% chance to drop duplicate variations of items.
Luck II
Grants a 15% chance to drop duplicate variations of items.
Luck III
Grants a 20% chance to drop duplicate variations of items.
Strength I
Critical hits with melee weapons deal 15% more damage.
Strength II
Critical hits with melee weapons deal 20% more damage.
Strength III
Critical hits with melee weapons deal 25% more damage.
Raider I
Grants a 1% chance of higher rarity loot drops.
Raider II
Grants a 2% chance of higher rarity loot drops.
Raider III
Grants a 3% chance of higher rarity loot drops.
Impact I
Ranged attacks deal 10% more damage.
Impact II
Ranged attacks deal 20% more damage.
Impact III
Ranged attacks deal 30% more damage.
Precision I
Increases chance of critical hits with melee attacks by 10%.
Precision II
Increases chance of critical hits with melee attacks by 15%.
Precision III
Increases chance of critical hits with melee attacks by 20%.
Projectile Protection I
Take 10% less damage from ranged attacks.
Projectile Protection II
Take 15% less damage from ranged attacks.
Projectile Protection III
Take 20% less damage from ranged attacks.
Prospector I
Grants a 5% chance to receive additional emeralds.
Prospector II
Grants a 10% chance to receive additional emeralds.
Prospector III
Grants a 15% chance to receive additional emeralds.
Protection I
Take 10% less damage.
Protection II
Take 15% less damage.
Protection III
Take 20% less damage.
Swiftness I
Increases melee attack speed by 10%.
Swiftness II
Increases melee attack speed by 15%.
Swiftness III
Increases melee attack speed by 20%.
Sharpness I
Melee attacks deal 10% more damage.
Sharpness II
Melee attacks deal 20% more damage.
Sharpness III
Melee attacks deal 30% more damage.
Vanguard I
Deal 20% more damage to enemies who are at full health.
Vanguard II
Deal 35% more damage to enemies who are at full health.
Vanguard III
Deal 50% more damage to enemies who are at full health.
Enchantment descriptions
Available effects and tiers can differ between items.
View 42 tier descriptions
Poison Fog I
Wave deals 10% of weapon damage and poisons mobs for a time.
Poison Fog II
Wave deals 20% of weapon damage and poisons mobs for a time.
Poison Fog III
Wave deals 30% of weapon damage and poisons mobs for a time.
Fire Aspect I
Wave deals 35% of weapon damage and sets mobs on fire for a short time.
Fire Aspect II
Wave deals 45% of weapon damage and sets mobs on fire for a short time.
Fire Aspect III
Wave deals 50% of weapon damage and sets mobs on fire for a short time.
Shockwave I
Declared shockwave damage ratio: 20% of weapon damage. Knockback values and the final total damage calculation remain unverified.
Shockwave II
Declared shockwave damage ratio: 35% of weapon damage. Knockback values and the final total damage calculation remain unverified.
Shockwave III
Declared shockwave damage ratio: 50% of weapon damage. Knockback values and the final total damage calculation remain unverified.
Frost Crescent I
Wave deals 10% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.
Frost Crescent II
Wave deals 15% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.
Frost Crescent III
Wave deals 20% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.
Lightning Surge I
Wave deals 60% of weapon damage and zaps mobs for a short time, making them weaker but faster.
Lightning Surge II
Wave deals 75% of weapon damage and zaps mobs for a short time, making them weaker but faster.
Lightning Surge III
Wave deals 90% of weapon damage and zaps mobs for a short time, making them weaker but faster.
Soul Blast I
Wave deals 50% of weapon damage and deals additional soul damage over time.
Soul Blast II
Wave deals 60% of weapon damage and deals additional soul damage over time.
Soul Blast III
Wave deals 75% of weapon damage and deals additional soul damage over time.
Tempo Theft I
Grants a 30% chance to increase movement speed when defeating enemies.
Tempo Theft II
Grants a 40% chance to increase movement speed when defeating enemies.
Tempo Theft III
Grants a 50% chance to increase movement speed when defeating enemies.
Healing Smite I
Defeating an enemy has a 20% chance to create a Regenerating well for allies.
Healing Smite II
Defeating an enemy has a 35% chance to create a Regenerating well for allies.
Healing Smite III
Defeating an enemy has a 50% chance to create a Regenerating well for allies.
Crash Landing I
Jump attack landings deal 5% additional damage and increases knockback by 125%.
Crash Landing II
Jump attack landings deal 5% additional damage and increases knockback by 175%.
Crash Landing III
Jump attack landings deal 5% additional damage and increases knockback by 200%.
Shadowcloak I
Grants a 15% chance to enter Shadowcloaking when defeating enemies.
Shadowcloak II
Grants a 20% chance to enter Shadowcloaking when defeating enemies.
Shadowcloak III
Grants a 35% chance to enter Shadowcloaking when defeating enemies.
Swirling I
Swirl deals an additional 50% of weapon damage to nearby enemies.
Swirling II
Swirl deals an additional 75% of weapon damage to nearby enemies.
Swirling III
Swirl deals an additional 100% of weapon damage to nearby enemies.
Ender Mines I
Weapon attacks deploy 2 mines that explode in proximity to enemies or after a short time.
Ender Mines II
Weapon attacks deploy 3 mines that explode in proximity to enemies or after a short time.
Ender Mines III
Weapon attacks deploy 4 mines that explode in proximity to enemies or after a short time.
Thundering I
Grants a 25% chance for 15% of weapon damage to spread as lightning damage.
Thundering II
Grants a 33% chance for 30% of weapon damage to spread as lightning damage.
Thundering III
Grants a 50% chance for 50% of weapon damage to spread as lightning damage.
Shielding Smite I
Defeating an enemy has a 10% chance to create a Fortifying well for allies.
Shielding Smite II
Defeating an enemy has a 20% chance to create a Fortifying well for allies.
Shielding Smite III
Defeating an enemy has a 40% chance to create a Fortifying well for allies.