ADVENTURE GUIDE / EQUIPMENT
Sculker's Bane
スカルカーズベイン
Melee weapons / Unique
A deadly dagger with a soul-infused edge.
Stats and inherent effects
Soulmancer Unique
Soul attacks deal 20% more damage.
Related base and unique equipment
Possible equipment effects
These effects are not guaranteed attachments.
View 90 effect descriptions
Acrobat I
Reduces rolling cooldown time by 10%.
Acrobat II
Reduces rolling cooldown time by 15%.
Acrobat III
Reduces rolling cooldown time by 25%.
Spiritual I
Increases Soul capacity by 25%.
Spiritual II
Increases Soul capacity by 30%.
Spiritual III
Increases Soul capacity by 35%.
Bounty Hunter I
Deal 20% more damage to wounded enemies.
Bounty Hunter II
Deal 25% more damage to wounded enemies.
Bounty Hunter III
Deal 30% more damage to wounded enemies.
Cooldown I
Reduces artifact cooldown time by 10%.
Cooldown II
Reduces artifact cooldown time by 15%.
Cooldown III
Reduces artifact cooldown time by 20%.
Critical Edge I
All critical hits deal 10% more damage.
Critical Edge II
All critical hits deal 20% more damage.
Critical Edge III
All critical hits deal 30% more damage.
Critical Hit I
Increases chance of critical hits by 5%.
Critical Hit II
Increases chance of critical hits by 10%.
Critical Hit III
Increases chance of critical hits by 15%.
Deflection I
Grants a 10% chance to deflect enemy projectiles.
Deflection II
Grants a 15% chance to deflect enemy projectiles.
Deflection III
Grants a 20% chance to deflect enemy projectiles.
Persistence I
Increases damage dealt by 10% of player's total missing health.
Persistence II
Increases damage dealt by 15% of player's total missing health.
Persistence III
Increases damage dealt by 20% of player's total missing health.
Elemental Protection I
Reduces damage taken from elemental attacks by 10%.
Elemental Protection II
Reduces damage taken from elemental attacks by 15%.
Elemental Protection III
Reduces damage taken from elemental attacks by 20%.
Finesse I
Increases attack damage by 15% when jumping or rolling.
Finesse II
Increases attack damage by 25% when jumping or rolling.
Finesse III
Increases attack damage by 35% when jumping or rolling.
Pyromancer I
Fire attacks deal 10% more damage.
Pyromancer II
Fire attacks deal 15% more damage.
Pyromancer III
Fire attacks deal 20% more damage.
Cryomancer I
Frost attacks deal 10% more damage.
Cryomancer II
Frost attacks deal 15% more damage.
Cryomancer III
Frost attacks deal 20% more damage.
Assassin I
Grants a 10% chance to stay in Shadowcloaking when attacking.
Assassin II
Grants a 15% chance to stay in Shadowcloaking when attacking.
Assassin III
Grants a 20% chance to stay in Shadowcloaking when attacking.
Knockback I
Attacks do 15% more knockback.
Knockback II
Attacks do 20% more knockback.
Knockback III
Attacks do 30% more knockback.
Electromancer I
Lightning attacks deal 10% more damage.
Electromancer II
Lightning attacks deal 15% more damage.
Electromancer III
Lightning attacks deal 20% more damage.
Looter I
Grants a 20% chance to get additional loot drops.
Looter II
Grants a 40% chance to get additional loot drops.
Looter III
Grants a 60% chance to get additional loot drops.
Luck I
Grants a 10% chance to drop duplicate variations of items.
Luck II
Grants a 15% chance to drop duplicate variations of items.
Luck III
Grants a 20% chance to drop duplicate variations of items.
Marksman I
Critical hits with ranged weapons deal 15% more damage.
Marksman II
Critical hits with ranged weapons deal 20% more damage.
Marksman III
Critical hits with ranged weapons deal 25% more damage.
Strength I
Critical hits with melee weapons deal 15% more damage.
Strength II
Critical hits with melee weapons deal 20% more damage.
Strength III
Critical hits with melee weapons deal 25% more damage.
Raider I
Grants a 1% chance of higher rarity loot drops.
Raider II
Grants a 2% chance of higher rarity loot drops.
Raider III
Grants a 3% chance of higher rarity loot drops.
Venomancer I
Poison attacks deal 10% more damage.
Venomancer II
Poison attacks deal 15% more damage.
Venomancer III
Poison attacks deal 20% more damage.
Impact I
Ranged attacks deal 10% more damage.
Impact II
Ranged attacks deal 20% more damage.
Impact III
Ranged attacks deal 30% more damage.
Prospector I
Grants a 5% chance to receive additional emeralds.
Prospector II
Grants a 10% chance to receive additional emeralds.
Prospector III
Grants a 15% chance to receive additional emeralds.
Stealth I
Shadowcloaking lasts 20% longer.
Stealth II
Shadowcloaking lasts 25% longer.
Stealth III
Shadowcloaking lasts 35% longer.
Sharpness I
Melee attacks deal 10% more damage.
Sharpness II
Melee attacks deal 20% more damage.
Sharpness III
Melee attacks deal 30% more damage.
Evasion I
Grants a 10% chance to evade melee damage.
Evasion II
Grants a 15% chance to evade melee damage.
Evasion III
Grants a 20% chance to evade melee damage.
Soulmancer I
Soul attacks deal 10% more damage.
Soulmancer II
Soul attacks deal 15% more damage.
Soulmancer III
Soul attacks deal 20% more damage.
Reaper I
Increases souls gained by 25%.
Reaper II
Increases souls gained by 35%.
Reaper III
Increases souls gained by 45%.
Prowler I
Increases movement speed by 15% while Shadowcloaking.
Prowler II
Increases movement speed by 20% while Shadowcloaking.
Prowler III
Increases movement speed by 30% while Shadowcloaking.
Sorcerer I
Artifact attacks deal 10% more damage.
Sorcerer II
Artifact attacks deal 15% more damage.
Sorcerer III
Artifact attacks deal 20% more damage.
Enchantment descriptions
Available effects and tiers can differ between items.
View 42 tier descriptions
Poison Fog I
Wave deals 10% of weapon damage and poisons mobs for a time.
Poison Fog II
Wave deals 20% of weapon damage and poisons mobs for a time.
Poison Fog III
Wave deals 30% of weapon damage and poisons mobs for a time.
Fire Aspect I
Wave deals 35% of weapon damage and sets mobs on fire for a short time.
Fire Aspect II
Wave deals 45% of weapon damage and sets mobs on fire for a short time.
Fire Aspect III
Wave deals 50% of weapon damage and sets mobs on fire for a short time.
Shockwave I
Declared shockwave damage ratio: 20% of weapon damage. Knockback values and the final total damage calculation remain unverified.
Shockwave II
Declared shockwave damage ratio: 35% of weapon damage. Knockback values and the final total damage calculation remain unverified.
Shockwave III
Declared shockwave damage ratio: 50% of weapon damage. Knockback values and the final total damage calculation remain unverified.
Frost Crescent I
Wave deals 10% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.
Frost Crescent II
Wave deals 15% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.
Frost Crescent III
Wave deals 20% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.
Lightning Surge I
Wave deals 60% of weapon damage and zaps mobs for a short time, making them weaker but faster.
Lightning Surge II
Wave deals 75% of weapon damage and zaps mobs for a short time, making them weaker but faster.
Lightning Surge III
Wave deals 90% of weapon damage and zaps mobs for a short time, making them weaker but faster.
Soul Blast I
Wave deals 50% of weapon damage and deals additional soul damage over time.
Soul Blast II
Wave deals 60% of weapon damage and deals additional soul damage over time.
Soul Blast III
Wave deals 75% of weapon damage and deals additional soul damage over time.
Tempo Theft I
Grants a 30% chance to increase movement speed when defeating enemies.
Tempo Theft II
Grants a 40% chance to increase movement speed when defeating enemies.
Tempo Theft III
Grants a 50% chance to increase movement speed when defeating enemies.
Healing Smite I
Defeating an enemy has a 20% chance to create a Regenerating well for allies.
Healing Smite II
Defeating an enemy has a 35% chance to create a Regenerating well for allies.
Healing Smite III
Defeating an enemy has a 50% chance to create a Regenerating well for allies.
Crash Landing I
Jump attack landings deal 5% additional damage and increases knockback by 125%.
Crash Landing II
Jump attack landings deal 5% additional damage and increases knockback by 175%.
Crash Landing III
Jump attack landings deal 5% additional damage and increases knockback by 200%.
Shadowcloak I
Grants a 15% chance to enter Shadowcloaking when defeating enemies.
Shadowcloak II
Grants a 20% chance to enter Shadowcloaking when defeating enemies.
Shadowcloak III
Grants a 35% chance to enter Shadowcloaking when defeating enemies.
Swirling I
Swirl deals an additional 50% of weapon damage to nearby enemies.
Swirling II
Swirl deals an additional 75% of weapon damage to nearby enemies.
Swirling III
Swirl deals an additional 100% of weapon damage to nearby enemies.
Ender Mines I
Weapon attacks deploy 2 mines that explode in proximity to enemies or after a short time.
Ender Mines II
Weapon attacks deploy 3 mines that explode in proximity to enemies or after a short time.
Ender Mines III
Weapon attacks deploy 4 mines that explode in proximity to enemies or after a short time.
Thundering I
Grants a 25% chance for 15% of weapon damage to spread as lightning damage.
Thundering II
Grants a 33% chance for 30% of weapon damage to spread as lightning damage.
Thundering III
Grants a 50% chance for 50% of weapon damage to spread as lightning damage.
Shielding Smite I
Defeating an enemy has a 10% chance to create a Fortifying well for allies.
Shielding Smite II
Defeating an enemy has a 20% chance to create a Fortifying well for allies.
Shielding Smite III
Defeating an enemy has a 40% chance to create a Fortifying well for allies.