Battlestaff

ADVENTURE GUIDE / EQUIPMENT

Battlestaff

戦杖

Melee weapons

With extra weights on the ends for striking fear into your enemies.

Related base and unique equipment

Possible equipment effects

These effects are not guaranteed attachments.

View 60 effect descriptions
  • Spiritual I

    Increases Soul capacity by 25%.

  • Spiritual II

    Increases Soul capacity by 30%.

  • Spiritual III

    Increases Soul capacity by 35%.

  • Cooldown I

    Reduces artifact cooldown time by 10%.

  • Cooldown II

    Reduces artifact cooldown time by 15%.

  • Cooldown III

    Reduces artifact cooldown time by 20%.

  • Critical Edge I

    All critical hits deal 10% more damage.

  • Critical Edge II

    All critical hits deal 20% more damage.

  • Critical Edge III

    All critical hits deal 30% more damage.

  • Critical Hit I

    Increases chance of critical hits by 5%.

  • Critical Hit II

    Increases chance of critical hits by 10%.

  • Critical Hit III

    Increases chance of critical hits by 15%.

  • Persistence I

    Increases damage dealt by 10% of player's total missing health.

  • Persistence II

    Increases damage dealt by 15% of player's total missing health.

  • Persistence III

    Increases damage dealt by 20% of player's total missing health.

  • Elemental Protection I

    Reduces damage taken from elemental attacks by 10%.

  • Elemental Protection II

    Reduces damage taken from elemental attacks by 15%.

  • Elemental Protection III

    Reduces damage taken from elemental attacks by 20%.

  • Pyromancer I

    Fire attacks deal 10% more damage.

  • Pyromancer II

    Fire attacks deal 15% more damage.

  • Pyromancer III

    Fire attacks deal 20% more damage.

  • Cryomancer I

    Frost attacks deal 10% more damage.

  • Cryomancer II

    Frost attacks deal 15% more damage.

  • Cryomancer III

    Frost attacks deal 20% more damage.

  • Knockback I

    Attacks do 15% more knockback.

  • Knockback II

    Attacks do 20% more knockback.

  • Knockback III

    Attacks do 30% more knockback.

  • Electromancer I

    Lightning attacks deal 10% more damage.

  • Electromancer II

    Lightning attacks deal 15% more damage.

  • Electromancer III

    Lightning attacks deal 20% more damage.

  • Looter I

    Grants a 20% chance to get additional loot drops.

  • Looter II

    Grants a 40% chance to get additional loot drops.

  • Looter III

    Grants a 60% chance to get additional loot drops.

  • Luck I

    Grants a 10% chance to drop duplicate variations of items.

  • Luck II

    Grants a 15% chance to drop duplicate variations of items.

  • Luck III

    Grants a 20% chance to drop duplicate variations of items.

  • Raider I

    Grants a 1% chance of higher rarity loot drops.

  • Raider II

    Grants a 2% chance of higher rarity loot drops.

  • Raider III

    Grants a 3% chance of higher rarity loot drops.

  • Venomancer I

    Poison attacks deal 10% more damage.

  • Venomancer II

    Poison attacks deal 15% more damage.

  • Venomancer III

    Poison attacks deal 20% more damage.

  • Impact I

    Ranged attacks deal 10% more damage.

  • Impact II

    Ranged attacks deal 20% more damage.

  • Impact III

    Ranged attacks deal 30% more damage.

  • Prospector I

    Grants a 5% chance to receive additional emeralds.

  • Prospector II

    Grants a 10% chance to receive additional emeralds.

  • Prospector III

    Grants a 15% chance to receive additional emeralds.

  • Sharpness I

    Melee attacks deal 10% more damage.

  • Sharpness II

    Melee attacks deal 20% more damage.

  • Sharpness III

    Melee attacks deal 30% more damage.

  • Soulmancer I

    Soul attacks deal 10% more damage.

  • Soulmancer II

    Soul attacks deal 15% more damage.

  • Soulmancer III

    Soul attacks deal 20% more damage.

  • Reaper I

    Increases souls gained by 25%.

  • Reaper II

    Increases souls gained by 35%.

  • Reaper III

    Increases souls gained by 45%.

  • Sorcerer I

    Artifact attacks deal 10% more damage.

  • Sorcerer II

    Artifact attacks deal 15% more damage.

  • Sorcerer III

    Artifact attacks deal 20% more damage.

Enchantment descriptions

Available effects and tiers can differ between items.

View 42 tier descriptions
  • Poison Fog I

    Wave deals 10% of weapon damage and poisons mobs for a time.

  • Poison Fog II

    Wave deals 20% of weapon damage and poisons mobs for a time.

  • Poison Fog III

    Wave deals 30% of weapon damage and poisons mobs for a time.

  • Fire Aspect I

    Wave deals 35% of weapon damage and sets mobs on fire for a short time.

  • Fire Aspect II

    Wave deals 45% of weapon damage and sets mobs on fire for a short time.

  • Fire Aspect III

    Wave deals 50% of weapon damage and sets mobs on fire for a short time.

  • Shockwave I

    Declared shockwave damage ratio: 20% of weapon damage. Knockback values and the final total damage calculation remain unverified.

  • Shockwave II

    Declared shockwave damage ratio: 35% of weapon damage. Knockback values and the final total damage calculation remain unverified.

  • Shockwave III

    Declared shockwave damage ratio: 50% of weapon damage. Knockback values and the final total damage calculation remain unverified.

  • Frost Crescent I

    Wave deals 10% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.

  • Frost Crescent II

    Wave deals 15% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.

  • Frost Crescent III

    Wave deals 20% of weapon damage and freezes mobs for a short time, slowing their attacks and movement.

  • Lightning Surge I

    Wave deals 60% of weapon damage and zaps mobs for a short time, making them weaker but faster.

  • Lightning Surge II

    Wave deals 75% of weapon damage and zaps mobs for a short time, making them weaker but faster.

  • Lightning Surge III

    Wave deals 90% of weapon damage and zaps mobs for a short time, making them weaker but faster.

  • Soul Blast I

    Wave deals 50% of weapon damage and deals additional soul damage over time.

  • Soul Blast II

    Wave deals 60% of weapon damage and deals additional soul damage over time.

  • Soul Blast III

    Wave deals 75% of weapon damage and deals additional soul damage over time.

  • Tempo Theft I

    Grants a 30% chance to increase movement speed when defeating enemies.

  • Tempo Theft II

    Grants a 40% chance to increase movement speed when defeating enemies.

  • Tempo Theft III

    Grants a 50% chance to increase movement speed when defeating enemies.

  • Healing Smite I

    Defeating an enemy has a 20% chance to create a Regenerating well for allies.

  • Healing Smite II

    Defeating an enemy has a 35% chance to create a Regenerating well for allies.

  • Healing Smite III

    Defeating an enemy has a 50% chance to create a Regenerating well for allies.

  • Crash Landing I

    Jump attack landings deal 5% additional damage and increases knockback by 125%.

  • Crash Landing II

    Jump attack landings deal 5% additional damage and increases knockback by 175%.

  • Crash Landing III

    Jump attack landings deal 5% additional damage and increases knockback by 200%.

  • Shadowcloak I

    Grants a 15% chance to enter Shadowcloaking when defeating enemies.

  • Shadowcloak II

    Grants a 20% chance to enter Shadowcloaking when defeating enemies.

  • Shadowcloak III

    Grants a 35% chance to enter Shadowcloaking when defeating enemies.

  • Swirling I

    Swirl deals an additional 50% of weapon damage to nearby enemies.

  • Swirling II

    Swirl deals an additional 75% of weapon damage to nearby enemies.

  • Swirling III

    Swirl deals an additional 100% of weapon damage to nearby enemies.

  • Ender Mines I

    Weapon attacks deploy 2 mines that explode in proximity to enemies or after a short time.

  • Ender Mines II

    Weapon attacks deploy 3 mines that explode in proximity to enemies or after a short time.

  • Ender Mines III

    Weapon attacks deploy 4 mines that explode in proximity to enemies or after a short time.

  • Thundering I

    Grants a 25% chance for 15% of weapon damage to spread as lightning damage.

  • Thundering II

    Grants a 33% chance for 30% of weapon damage to spread as lightning damage.

  • Thundering III

    Grants a 50% chance for 50% of weapon damage to spread as lightning damage.

  • Shielding Smite I

    Defeating an enemy has a 10% chance to create a Fortifying well for allies.

  • Shielding Smite II

    Defeating an enemy has a 20% chance to create a Fortifying well for allies.

  • Shielding Smite III

    Defeating an enemy has a 40% chance to create a Fortifying well for allies.

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