ADVENTURE GUIDE / EQUIPMENT
Mad Sifter Mask
怒れるシフターのマスク
Armor / Helmet / Unique
A tainted mask fashioned like an enraged Sifter, designed to scare your enemies to their core.
Stats and inherent effects
Tainted Unique
Increases duration of negative statuses on enemies by 100%.
Related base and unique equipment
Possible equipment effects
These effects are not guaranteed attachments.
View 63 effect descriptions
Spiritual I
Increases Soul capacity by 25%.
Spiritual II
Increases Soul capacity by 30%.
Spiritual III
Increases Soul capacity by 35%.
Shackler I
Attacks have a 10% chance to inflict the Chained status on hits.
Shackler II
Attacks have a 15% chance to inflict the Chained status on hits.
Shackler III
Attacks have a 25% chance to inflict the Chained status on hits.
Cooldown I
Reduces artifact cooldown time by 10%.
Cooldown II
Reduces artifact cooldown time by 15%.
Cooldown III
Reduces artifact cooldown time by 20%.
Elemental Protection I
Reduces damage taken from elemental attacks by 10%.
Elemental Protection II
Reduces damage taken from elemental attacks by 15%.
Elemental Protection III
Reduces damage taken from elemental attacks by 20%.
Totem Radius I
Increases the area of all positive status effects by 20%.
Totem Radius II
Increases the area of all positive status effects by 30%.
Totem Radius III
Increases the area of all positive status effects by 40%.
Pyromancer I
Fire attacks deal 10% more damage.
Pyromancer II
Fire attacks deal 15% more damage.
Pyromancer III
Fire attacks deal 20% more damage.
Cryomancer I
Frost attacks deal 10% more damage.
Cryomancer II
Frost attacks deal 15% more damage.
Cryomancer III
Frost attacks deal 20% more damage.
Healer I
Increases healing given to yourself and allies by 25%.
Healer II
Increases healing given to yourself and allies by 35%.
Healer III
Increases healing given to yourself and allies by 50%.
Electromancer I
Lightning attacks deal 10% more damage.
Electromancer II
Lightning attacks deal 15% more damage.
Electromancer III
Lightning attacks deal 20% more damage.
Looter I
Grants a 20% chance to get additional loot drops.
Looter II
Grants a 40% chance to get additional loot drops.
Looter III
Grants a 60% chance to get additional loot drops.
Luck I
Grants a 10% chance to drop duplicate variations of items.
Luck II
Grants a 15% chance to drop duplicate variations of items.
Luck III
Grants a 20% chance to drop duplicate variations of items.
Bully I
Deal 25% more damage to enemies affected by a negative status.
Bully II
Deal 35% more damage to enemies affected by a negative status.
Bully III
Deal 50% more damage to enemies affected by a negative status.
Raider I
Grants a 1% chance of higher rarity loot drops.
Raider II
Grants a 2% chance of higher rarity loot drops.
Raider III
Grants a 3% chance of higher rarity loot drops.
Venomancer I
Poison attacks deal 10% more damage.
Venomancer II
Poison attacks deal 15% more damage.
Venomancer III
Poison attacks deal 20% more damage.
Potion Maker I
Reduces potion cooldown time by 5%.
Potion Maker II
Reduces potion cooldown time by 10%.
Potion Maker III
Reduces potion cooldown time by 20%.
Prospector I
Grants a 5% chance to receive additional emeralds.
Prospector II
Grants a 10% chance to receive additional emeralds.
Prospector III
Grants a 15% chance to receive additional emeralds.
Tainted I
Increases duration of negative statuses on enemies by 40%.
Tainted II
Increases duration of negative statuses on enemies by 60%.
Tainted III
Increases duration of negative statuses on enemies by 80%.
Soulmancer I
Soul attacks deal 10% more damage.
Soulmancer II
Soul attacks deal 15% more damage.
Soulmancer III
Soul attacks deal 20% more damage.
Reaper I
Increases souls gained by 25%.
Reaper II
Increases souls gained by 35%.
Reaper III
Increases souls gained by 45%.
Sorcerer I
Artifact attacks deal 10% more damage.
Sorcerer II
Artifact attacks deal 15% more damage.
Sorcerer III
Artifact attacks deal 20% more damage.
Ally I
Positive statuses you apply to yourself and allies last 15% longer.
Ally II
Positive statuses you apply to yourself and allies last 30% longer.
Ally III
Positive statuses you apply to yourself and allies last 50% longer.
Enchantment descriptions
Available effects and tiers can differ between items.
View 42 tier descriptions
Somersault I
Grants 1 additional rolls.
Somersault II
Grants 2 additional rolls.
Somersault III
Grants 3 additional rolls.
Buddy Brew I
Potion usage creates a Regenerating well for allies lasting 2 seconds.
Buddy Brew II
Potion usage creates a Regenerating well for allies lasting 4 seconds.
Buddy Brew III
Potion usage creates a Regenerating well for allies lasting 6 seconds.
Barrier Brew I
Potion usage creates a Fortifying well for allies lasting 2 seconds.
Barrier Brew II
Potion usage creates a Fortifying well for allies lasting 4 seconds.
Barrier Brew III
Potion usage creates a Fortifying well for allies lasting 6 seconds.
Cow Stampede I
Slamming into enemies deals damage and knocks them back.
Cow Stampede II
Slamming into enemies deals damage and knocks them back.
Cow Stampede III
Slamming into enemies deals damage and knocks them back.
Artifact Amplifier I
The Artificing status granted on artifact use has a declared duration of 6 seconds.
Artifact Amplifier II
The Artificing status granted on artifact use has a declared duration of 7.5 seconds.
Artifact Amplifier III
The Artificing status granted on artifact use has a declared duration of 9 seconds.
Power Amplifier I
After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 20%. Stacking and final damage calculations remain unverified.
Power Amplifier II
After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 30%. Stacking and final damage calculations remain unverified.
Power Amplifier III
After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 40%. Stacking and final damage calculations remain unverified.
Gravity Pulse I
Numeric details for this effect are not listed.
Gravity Pulse II
Numeric details for this effect are not listed.
Gravity Pulse III
Numeric details for this effect are not listed.
Dynamo I
After a roll, the declared damage amplification parameter for the next melee or ranged attack is 20%. Stacking and final damage calculations remain unverified.
Dynamo II
After a roll, the declared damage amplification parameter for the next melee or ranged attack is 30%. Stacking and final damage calculations remain unverified.
Dynamo III
After a roll, the declared damage amplification parameter for the next melee or ranged attack is 40%. Stacking and final damage calculations remain unverified.
Health Synergy I
Artifact usage heals 15% of your maximum health.
Health Synergy II
Artifact usage heals 25% of your maximum health.
Health Synergy III
Artifact usage heals 35% of your maximum health.
Springload I
Artifact usage grants the Hurrying status for 4 seconds, increasing movement speed.
Springload II
Artifact usage grants the Hurrying status for 5 seconds, increasing movement speed.
Springload III
Artifact usage grants the Hurrying status for 6 seconds, increasing movement speed.
Ender Quiver I
Grants 2 additional arrows.
Ender Quiver II
Grants 3 additional arrows.
Ender Quiver III
Grants 4 additional arrows.
Critical Quiver I
Critical hits restore 1 arrows.
Critical Quiver II
Critical hits restore 3 arrows.
Critical Quiver III
Critical hits restore 5 arrows.
Ancient Alchemy I
Potion usage grants 30 souls.
Ancient Alchemy II
Potion usage grants 45 souls.
Ancient Alchemy III
Potion usage grants 60 souls.
Tumbleshot I
A roll fires 1 arrow. Damage is 110% of ranged weapon damage (not a percentage increase).
Tumbleshot II
A roll fires 1 arrow. Damage is 120% of ranged weapon damage (not a percentage increase).
Tumbleshot III
A roll fires 2 arrows. Damage is 130% of ranged weapon damage (not a percentage increase).