ADVENTURE GUIDE / EQUIPMENT
Sharpshooter Duster
名手のダスターコート
Armor / Chestplate / Unique
A delicious-looking duster with stabilizing arm guards for powerful ranged attacks.
Stats and inherent effects
Impact Unique
Ranged attacks deal 30% more damage.
Related base and unique equipment
Possible equipment effects
These effects are not guaranteed attachments.
View 45 effect descriptions
Quiver I
Carry 10% more ammo.
Quiver II
Carry 15% more ammo.
Quiver III
Carry 20% more ammo.
Bowyer I
Grants a 20% chance to gain an additional arrow when ammo is regained.
Bowyer II
Grants a 25% chance to gain an additional arrow when ammo is regained.
Bowyer III
Grants a 30% chance to gain an additional arrow when ammo is regained.
Aim I
Increases chance of critical hits from ranged attacks by 10%.
Aim II
Increases chance of critical hits from ranged attacks by 15%.
Aim III
Increases chance of critical hits from ranged attacks by 20%.
Looter I
Grants a 20% chance to get additional loot drops.
Looter II
Grants a 40% chance to get additional loot drops.
Looter III
Grants a 60% chance to get additional loot drops.
Luck I
Grants a 10% chance to drop duplicate variations of items.
Luck II
Grants a 15% chance to drop duplicate variations of items.
Luck III
Grants a 20% chance to drop duplicate variations of items.
Marksman I
Critical hits with ranged weapons deal 15% more damage.
Marksman II
Critical hits with ranged weapons deal 20% more damage.
Marksman III
Critical hits with ranged weapons deal 25% more damage.
Ranger I
Grants a 20% chance to fire additional projectiles.
Ranger II
Grants a 30% chance to fire additional projectiles.
Ranger III
Grants a 40% chance to fire additional projectiles.
Raider I
Grants a 1% chance of higher rarity loot drops.
Raider II
Grants a 2% chance of higher rarity loot drops.
Raider III
Grants a 3% chance of higher rarity loot drops.
Projectile Protection I
Take 10% less damage from ranged attacks.
Projectile Protection II
Take 15% less damage from ranged attacks.
Projectile Protection III
Take 20% less damage from ranged attacks.
Prospector I
Grants a 5% chance to receive additional emeralds.
Prospector II
Grants a 10% chance to receive additional emeralds.
Prospector III
Grants a 15% chance to receive additional emeralds.
Fletcher I
Reduces ranged ammo cooldown time by 15%.
Fletcher II
Reduces ranged ammo cooldown time by 20%.
Fletcher III
Reduces ranged ammo cooldown time by 25%.
Evasion I
Grants a 10% chance to evade melee damage.
Evasion II
Grants a 15% chance to evade melee damage.
Evasion III
Grants a 20% chance to evade melee damage.
Sniper I
Ranged attacks deal 25% more damage from far away.
Sniper II
Ranged attacks deal 50% more damage from far away.
Sniper III
Ranged attacks deal 75% more damage from far away.
Speed I
Increases movement speed by 5%.
Speed II
Increases movement speed by 10%.
Speed III
Increases movement speed by 15%.
Sharpshooter I
Charged ranged attacks deal 30% more damage.
Sharpshooter II
Charged ranged attacks deal 35% more damage.
Sharpshooter III
Charged ranged attacks deal 40% more damage.
Enchantment descriptions
Available effects and tiers can differ between items.
View 45 tier descriptions
Somersault I
Grants 1 additional rolls.
Somersault II
Grants 2 additional rolls.
Somersault III
Grants 3 additional rolls.
Buddy Brew I
Potion usage creates a Regenerating well for allies lasting 2 seconds.
Buddy Brew II
Potion usage creates a Regenerating well for allies lasting 4 seconds.
Buddy Brew III
Potion usage creates a Regenerating well for allies lasting 6 seconds.
Barrier Brew I
Potion usage creates a Fortifying well for allies lasting 2 seconds.
Barrier Brew II
Potion usage creates a Fortifying well for allies lasting 4 seconds.
Barrier Brew III
Potion usage creates a Fortifying well for allies lasting 6 seconds.
Cow Stampede I
Slamming into enemies deals damage and knocks them back.
Cow Stampede II
Slamming into enemies deals damage and knocks them back.
Cow Stampede III
Slamming into enemies deals damage and knocks them back.
Artifact Amplifier I
The Artificing status granted on artifact use has a declared duration of 6 seconds.
Artifact Amplifier II
The Artificing status granted on artifact use has a declared duration of 7.5 seconds.
Artifact Amplifier III
The Artificing status granted on artifact use has a declared duration of 9 seconds.
Power Amplifier I
After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 20%. Stacking and final damage calculations remain unverified.
Power Amplifier II
After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 30%. Stacking and final damage calculations remain unverified.
Power Amplifier III
After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 40%. Stacking and final damage calculations remain unverified.
Gravity Pulse I
Numeric details for this effect are not listed.
Gravity Pulse II
Numeric details for this effect are not listed.
Gravity Pulse III
Numeric details for this effect are not listed.
Dynamo I
After a roll, the declared damage amplification parameter for the next melee or ranged attack is 20%. Stacking and final damage calculations remain unverified.
Dynamo II
After a roll, the declared damage amplification parameter for the next melee or ranged attack is 30%. Stacking and final damage calculations remain unverified.
Dynamo III
After a roll, the declared damage amplification parameter for the next melee or ranged attack is 40%. Stacking and final damage calculations remain unverified.
Health Synergy I
Artifact usage heals 15% of your maximum health.
Health Synergy II
Artifact usage heals 25% of your maximum health.
Health Synergy III
Artifact usage heals 35% of your maximum health.
Springload I
Artifact usage grants the Hurrying status for 4 seconds, increasing movement speed.
Springload II
Artifact usage grants the Hurrying status for 5 seconds, increasing movement speed.
Springload III
Artifact usage grants the Hurrying status for 6 seconds, increasing movement speed.
Ender Quiver I
Grants 2 additional arrows.
Ender Quiver II
Grants 3 additional arrows.
Ender Quiver III
Grants 4 additional arrows.
Critical Quiver I
Critical hits restore 1 arrows.
Critical Quiver II
Critical hits restore 3 arrows.
Critical Quiver III
Critical hits restore 5 arrows.
Ancient Alchemy I
Potion usage grants 30 souls.
Ancient Alchemy II
Potion usage grants 45 souls.
Ancient Alchemy III
Potion usage grants 60 souls.
Bottomless Brew I
Grants 1 additional health potions.
Bottomless Brew II
Grants 2 additional health potions.
Bottomless Brew III
Grants 3 additional health potions.
Tumbleshot I
A roll fires 1 arrow. Damage is 110% of ranged weapon damage (not a percentage increase).
Tumbleshot II
A roll fires 1 arrow. Damage is 120% of ranged weapon damage (not a percentage increase).
Tumbleshot III
A roll fires 2 arrows. Damage is 130% of ranged weapon damage (not a percentage increase).