ADVENTURE GUIDE / EQUIPMENT
Rimefrost Armor
霧氷の鎧
Armor / Chestplate / Unique
Frost-forged armor for the loyal ally who never gives friends the cold shoulder.
Stats and inherent effects
Elemental Protection Unique
Reduces damage taken from elemental attacks by 25%.
Related base and unique equipment
Possible equipment effects
These effects are not guaranteed attachments.
View 72 effect descriptions
Spiritual I
Increases Soul capacity by 25%.
Spiritual II
Increases Soul capacity by 30%.
Spiritual III
Increases Soul capacity by 35%.
Recovery I
Increases all healing received by 10%.
Recovery II
Increases all healing received by 20%.
Recovery III
Increases all healing received by 30%.
Cooldown I
Reduces artifact cooldown time by 10%.
Cooldown II
Reduces artifact cooldown time by 15%.
Cooldown III
Reduces artifact cooldown time by 20%.
Elemental Protection I
Reduces damage taken from elemental attacks by 10%.
Elemental Protection II
Reduces damage taken from elemental attacks by 15%.
Elemental Protection III
Reduces damage taken from elemental attacks by 20%.
Pyromancer I
Fire attacks deal 10% more damage.
Pyromancer II
Fire attacks deal 15% more damage.
Pyromancer III
Fire attacks deal 20% more damage.
Cryomancer I
Frost attacks deal 10% more damage.
Cryomancer II
Frost attacks deal 15% more damage.
Cryomancer III
Frost attacks deal 20% more damage.
Electromancer I
Lightning attacks deal 10% more damage.
Electromancer II
Lightning attacks deal 15% more damage.
Electromancer III
Lightning attacks deal 20% more damage.
Looter I
Grants a 20% chance to get additional loot drops.
Looter II
Grants a 40% chance to get additional loot drops.
Looter III
Grants a 60% chance to get additional loot drops.
Luck I
Grants a 10% chance to drop duplicate variations of items.
Luck II
Grants a 15% chance to drop duplicate variations of items.
Luck III
Grants a 20% chance to drop duplicate variations of items.
Raider I
Grants a 1% chance of higher rarity loot drops.
Raider II
Grants a 2% chance of higher rarity loot drops.
Raider III
Grants a 3% chance of higher rarity loot drops.
Point Blank I
Ranged attacks deal 25% more damage at close range.
Point Blank II
Ranged attacks deal 50% more damage at close range.
Point Blank III
Ranged attacks deal 75% more damage at close range.
Venomancer I
Poison attacks deal 10% more damage.
Venomancer II
Poison attacks deal 15% more damage.
Venomancer III
Poison attacks deal 20% more damage.
Potion Maker I
Reduces potion cooldown time by 5%.
Potion Maker II
Reduces potion cooldown time by 10%.
Potion Maker III
Reduces potion cooldown time by 20%.
Projectile Protection I
Take 10% less damage from ranged attacks.
Projectile Protection II
Take 15% less damage from ranged attacks.
Projectile Protection III
Take 20% less damage from ranged attacks.
Prospector I
Grants a 5% chance to receive additional emeralds.
Prospector II
Grants a 10% chance to receive additional emeralds.
Prospector III
Grants a 15% chance to receive additional emeralds.
Protection I
Take 10% less damage.
Protection II
Take 15% less damage.
Protection III
Take 20% less damage.
Momentum I
Increases chance to stagger enemies on hit by 20%.
Momentum II
Increases chance to stagger enemies on hit by 30%.
Momentum III
Increases chance to stagger enemies on hit by 40%.
Regeneration I
Restores health by 10% per second after 5 seconds out of combat.
Regeneration II
Restores health by 15% per second after 5 seconds out of combat.
Regeneration III
Restores health by 20% per second after 5 seconds out of combat.
Resilience I
Recover from negative statuses 20% faster.
Resilience II
Recover from negative statuses 25% faster.
Resilience III
Recover from negative statuses 30% faster.
Soulmancer I
Soul attacks deal 10% more damage.
Soulmancer II
Soul attacks deal 15% more damage.
Soulmancer III
Soul attacks deal 20% more damage.
Reaper I
Increases souls gained by 25%.
Reaper II
Increases souls gained by 35%.
Reaper III
Increases souls gained by 45%.
Brawler I
Melee attacks deal 20% more damage to secondary targets.
Brawler II
Melee attacks deal 30% more damage to secondary targets.
Brawler III
Melee attacks deal 40% more damage to secondary targets.
Prickly I
Deals 50% of received damage back to the attacker.
Prickly II
Deals 65% of received damage back to the attacker.
Prickly III
Deals 80% of received damage back to the attacker.
Sorcerer I
Artifact attacks deal 10% more damage.
Sorcerer II
Artifact attacks deal 15% more damage.
Sorcerer III
Artifact attacks deal 20% more damage.
Enchantment descriptions
Available effects and tiers can differ between items.
View 45 tier descriptions
Somersault I
Grants 1 additional rolls.
Somersault II
Grants 2 additional rolls.
Somersault III
Grants 3 additional rolls.
Buddy Brew I
Potion usage creates a Regenerating well for allies lasting 2 seconds.
Buddy Brew II
Potion usage creates a Regenerating well for allies lasting 4 seconds.
Buddy Brew III
Potion usage creates a Regenerating well for allies lasting 6 seconds.
Barrier Brew I
Potion usage creates a Fortifying well for allies lasting 2 seconds.
Barrier Brew II
Potion usage creates a Fortifying well for allies lasting 4 seconds.
Barrier Brew III
Potion usage creates a Fortifying well for allies lasting 6 seconds.
Cow Stampede I
Slamming into enemies deals damage and knocks them back.
Cow Stampede II
Slamming into enemies deals damage and knocks them back.
Cow Stampede III
Slamming into enemies deals damage and knocks them back.
Artifact Amplifier I
The Artificing status granted on artifact use has a declared duration of 6 seconds.
Artifact Amplifier II
The Artificing status granted on artifact use has a declared duration of 7.5 seconds.
Artifact Amplifier III
The Artificing status granted on artifact use has a declared duration of 9 seconds.
Power Amplifier I
After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 20%. Stacking and final damage calculations remain unverified.
Power Amplifier II
After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 30%. Stacking and final damage calculations remain unverified.
Power Amplifier III
After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 40%. Stacking and final damage calculations remain unverified.
Gravity Pulse I
Numeric details for this effect are not listed.
Gravity Pulse II
Numeric details for this effect are not listed.
Gravity Pulse III
Numeric details for this effect are not listed.
Dynamo I
After a roll, the declared damage amplification parameter for the next melee or ranged attack is 20%. Stacking and final damage calculations remain unverified.
Dynamo II
After a roll, the declared damage amplification parameter for the next melee or ranged attack is 30%. Stacking and final damage calculations remain unverified.
Dynamo III
After a roll, the declared damage amplification parameter for the next melee or ranged attack is 40%. Stacking and final damage calculations remain unverified.
Health Synergy I
Artifact usage heals 15% of your maximum health.
Health Synergy II
Artifact usage heals 25% of your maximum health.
Health Synergy III
Artifact usage heals 35% of your maximum health.
Springload I
Artifact usage grants the Hurrying status for 4 seconds, increasing movement speed.
Springload II
Artifact usage grants the Hurrying status for 5 seconds, increasing movement speed.
Springload III
Artifact usage grants the Hurrying status for 6 seconds, increasing movement speed.
Ender Quiver I
Grants 2 additional arrows.
Ender Quiver II
Grants 3 additional arrows.
Ender Quiver III
Grants 4 additional arrows.
Critical Quiver I
Critical hits restore 1 arrows.
Critical Quiver II
Critical hits restore 3 arrows.
Critical Quiver III
Critical hits restore 5 arrows.
Ancient Alchemy I
Potion usage grants 30 souls.
Ancient Alchemy II
Potion usage grants 45 souls.
Ancient Alchemy III
Potion usage grants 60 souls.
Bottomless Brew I
Grants 1 additional health potions.
Bottomless Brew II
Grants 2 additional health potions.
Bottomless Brew III
Grants 3 additional health potions.
Tumbleshot I
A roll fires 1 arrow. Damage is 110% of ranged weapon damage (not a percentage increase).
Tumbleshot II
A roll fires 1 arrow. Damage is 120% of ranged weapon damage (not a percentage increase).
Tumbleshot III
A roll fires 2 arrows. Damage is 130% of ranged weapon damage (not a percentage increase).