Mushroom Leggings

ADVENTURE GUIDE / EQUIPMENT

Mushroom Leggings

キノコのレギンス

Armor / Leggings

Eating the leggings is not advised. Side effects may include suspicious behavior and cold thighs.

Related base and unique equipment

Possible equipment effects

These effects are not guaranteed attachments.

View 72 effect descriptions
  • Spiritual I

    Increases Soul capacity by 25%.

  • Spiritual II

    Increases Soul capacity by 30%.

  • Spiritual III

    Increases Soul capacity by 35%.

  • Recovery I

    Increases all healing received by 10%.

  • Recovery II

    Increases all healing received by 20%.

  • Recovery III

    Increases all healing received by 30%.

  • Cooldown I

    Reduces artifact cooldown time by 10%.

  • Cooldown II

    Reduces artifact cooldown time by 15%.

  • Cooldown III

    Reduces artifact cooldown time by 20%.

  • Elemental Protection I

    Reduces damage taken from elemental attacks by 10%.

  • Elemental Protection II

    Reduces damage taken from elemental attacks by 15%.

  • Elemental Protection III

    Reduces damage taken from elemental attacks by 20%.

  • Pyromancer I

    Fire attacks deal 10% more damage.

  • Pyromancer II

    Fire attacks deal 15% more damage.

  • Pyromancer III

    Fire attacks deal 20% more damage.

  • Cryomancer I

    Frost attacks deal 10% more damage.

  • Cryomancer II

    Frost attacks deal 15% more damage.

  • Cryomancer III

    Frost attacks deal 20% more damage.

  • Electromancer I

    Lightning attacks deal 10% more damage.

  • Electromancer II

    Lightning attacks deal 15% more damage.

  • Electromancer III

    Lightning attacks deal 20% more damage.

  • Looter I

    Grants a 20% chance to get additional loot drops.

  • Looter II

    Grants a 40% chance to get additional loot drops.

  • Looter III

    Grants a 60% chance to get additional loot drops.

  • Luck I

    Grants a 10% chance to drop duplicate variations of items.

  • Luck II

    Grants a 15% chance to drop duplicate variations of items.

  • Luck III

    Grants a 20% chance to drop duplicate variations of items.

  • Raider I

    Grants a 1% chance of higher rarity loot drops.

  • Raider II

    Grants a 2% chance of higher rarity loot drops.

  • Raider III

    Grants a 3% chance of higher rarity loot drops.

  • Point Blank I

    Ranged attacks deal 25% more damage at close range.

  • Point Blank II

    Ranged attacks deal 50% more damage at close range.

  • Point Blank III

    Ranged attacks deal 75% more damage at close range.

  • Venomancer I

    Poison attacks deal 10% more damage.

  • Venomancer II

    Poison attacks deal 15% more damage.

  • Venomancer III

    Poison attacks deal 20% more damage.

  • Potion Maker I

    Reduces potion cooldown time by 5%.

  • Potion Maker II

    Reduces potion cooldown time by 10%.

  • Potion Maker III

    Reduces potion cooldown time by 20%.

  • Projectile Protection I

    Take 10% less damage from ranged attacks.

  • Projectile Protection II

    Take 15% less damage from ranged attacks.

  • Projectile Protection III

    Take 20% less damage from ranged attacks.

  • Prospector I

    Grants a 5% chance to receive additional emeralds.

  • Prospector II

    Grants a 10% chance to receive additional emeralds.

  • Prospector III

    Grants a 15% chance to receive additional emeralds.

  • Protection I

    Take 10% less damage.

  • Protection II

    Take 15% less damage.

  • Protection III

    Take 20% less damage.

  • Momentum I

    Increases chance to stagger enemies on hit by 20%.

  • Momentum II

    Increases chance to stagger enemies on hit by 30%.

  • Momentum III

    Increases chance to stagger enemies on hit by 40%.

  • Regeneration I

    Restores health by 10% per second after 5 seconds out of combat.

  • Regeneration II

    Restores health by 15% per second after 5 seconds out of combat.

  • Regeneration III

    Restores health by 20% per second after 5 seconds out of combat.

  • Resilience I

    Recover from negative statuses 20% faster.

  • Resilience II

    Recover from negative statuses 25% faster.

  • Resilience III

    Recover from negative statuses 30% faster.

  • Soulmancer I

    Soul attacks deal 10% more damage.

  • Soulmancer II

    Soul attacks deal 15% more damage.

  • Soulmancer III

    Soul attacks deal 20% more damage.

  • Reaper I

    Increases souls gained by 25%.

  • Reaper II

    Increases souls gained by 35%.

  • Reaper III

    Increases souls gained by 45%.

  • Brawler I

    Melee attacks deal 20% more damage to secondary targets.

  • Brawler II

    Melee attacks deal 30% more damage to secondary targets.

  • Brawler III

    Melee attacks deal 40% more damage to secondary targets.

  • Prickly I

    Deals 50% of received damage back to the attacker.

  • Prickly II

    Deals 65% of received damage back to the attacker.

  • Prickly III

    Deals 80% of received damage back to the attacker.

  • Sorcerer I

    Artifact attacks deal 10% more damage.

  • Sorcerer II

    Artifact attacks deal 15% more damage.

  • Sorcerer III

    Artifact attacks deal 20% more damage.

Enchantment descriptions

Available effects and tiers can differ between items.

View 42 tier descriptions
  • Somersault I

    Grants 1 additional rolls.

  • Somersault II

    Grants 2 additional rolls.

  • Somersault III

    Grants 3 additional rolls.

  • Buddy Brew I

    Potion usage creates a Regenerating well for allies lasting 2 seconds.

  • Buddy Brew II

    Potion usage creates a Regenerating well for allies lasting 4 seconds.

  • Buddy Brew III

    Potion usage creates a Regenerating well for allies lasting 6 seconds.

  • Barrier Brew I

    Potion usage creates a Fortifying well for allies lasting 2 seconds.

  • Barrier Brew II

    Potion usage creates a Fortifying well for allies lasting 4 seconds.

  • Barrier Brew III

    Potion usage creates a Fortifying well for allies lasting 6 seconds.

  • Cow Stampede I

    Slamming into enemies deals damage and knocks them back.

  • Cow Stampede II

    Slamming into enemies deals damage and knocks them back.

  • Cow Stampede III

    Slamming into enemies deals damage and knocks them back.

  • Artifact Amplifier I

    The Artificing status granted on artifact use has a declared duration of 6 seconds.

  • Artifact Amplifier II

    The Artificing status granted on artifact use has a declared duration of 7.5 seconds.

  • Artifact Amplifier III

    The Artificing status granted on artifact use has a declared duration of 9 seconds.

  • Power Amplifier I

    After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 20%. Stacking and final damage calculations remain unverified.

  • Power Amplifier II

    After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 30%. Stacking and final damage calculations remain unverified.

  • Power Amplifier III

    After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 40%. Stacking and final damage calculations remain unverified.

  • Gravity Pulse I

    Numeric details for this effect are not listed.

  • Gravity Pulse II

    Numeric details for this effect are not listed.

  • Gravity Pulse III

    Numeric details for this effect are not listed.

  • Dynamo I

    After a roll, the declared damage amplification parameter for the next melee or ranged attack is 20%. Stacking and final damage calculations remain unverified.

  • Dynamo II

    After a roll, the declared damage amplification parameter for the next melee or ranged attack is 30%. Stacking and final damage calculations remain unverified.

  • Dynamo III

    After a roll, the declared damage amplification parameter for the next melee or ranged attack is 40%. Stacking and final damage calculations remain unverified.

  • Health Synergy I

    Artifact usage heals 15% of your maximum health.

  • Health Synergy II

    Artifact usage heals 25% of your maximum health.

  • Health Synergy III

    Artifact usage heals 35% of your maximum health.

  • Springload I

    Artifact usage grants the Hurrying status for 4 seconds, increasing movement speed.

  • Springload II

    Artifact usage grants the Hurrying status for 5 seconds, increasing movement speed.

  • Springload III

    Artifact usage grants the Hurrying status for 6 seconds, increasing movement speed.

  • Ender Quiver I

    Grants 2 additional arrows.

  • Ender Quiver II

    Grants 3 additional arrows.

  • Ender Quiver III

    Grants 4 additional arrows.

  • Critical Quiver I

    Critical hits restore 1 arrows.

  • Critical Quiver II

    Critical hits restore 3 arrows.

  • Critical Quiver III

    Critical hits restore 5 arrows.

  • Ancient Alchemy I

    Potion usage grants 30 souls.

  • Ancient Alchemy II

    Potion usage grants 45 souls.

  • Ancient Alchemy III

    Potion usage grants 60 souls.

  • Tumbleshot I

    A roll fires 1 arrow. Damage is 110% of ranged weapon damage (not a percentage increase).

  • Tumbleshot II

    A roll fires 1 arrow. Damage is 120% of ranged weapon damage (not a percentage increase).

  • Tumbleshot III

    A roll fires 2 arrows. Damage is 130% of ranged weapon damage (not a percentage increase).

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