Protector Shinguards

ADVENTURE GUIDE / EQUIPMENT

Protector Shinguards

守護者のすね当て

Armor / Leggings

Your legs won’t turn to jelly wearing these.

Related base and unique equipment

Possible equipment effects

These effects are not guaranteed attachments.

View 42 effect descriptions
  • Recovery I

    Increases all healing received by 10%.

  • Recovery II

    Increases all healing received by 20%.

  • Recovery III

    Increases all healing received by 30%.

  • Looter I

    Grants a 20% chance to get additional loot drops.

  • Looter II

    Grants a 40% chance to get additional loot drops.

  • Looter III

    Grants a 60% chance to get additional loot drops.

  • Luck I

    Grants a 10% chance to drop duplicate variations of items.

  • Luck II

    Grants a 15% chance to drop duplicate variations of items.

  • Luck III

    Grants a 20% chance to drop duplicate variations of items.

  • Raider I

    Grants a 1% chance of higher rarity loot drops.

  • Raider II

    Grants a 2% chance of higher rarity loot drops.

  • Raider III

    Grants a 3% chance of higher rarity loot drops.

  • Point Blank I

    Ranged attacks deal 25% more damage at close range.

  • Point Blank II

    Ranged attacks deal 50% more damage at close range.

  • Point Blank III

    Ranged attacks deal 75% more damage at close range.

  • Potion Maker I

    Reduces potion cooldown time by 5%.

  • Potion Maker II

    Reduces potion cooldown time by 10%.

  • Potion Maker III

    Reduces potion cooldown time by 20%.

  • Projectile Protection I

    Take 10% less damage from ranged attacks.

  • Projectile Protection II

    Take 15% less damage from ranged attacks.

  • Projectile Protection III

    Take 20% less damage from ranged attacks.

  • Prospector I

    Grants a 5% chance to receive additional emeralds.

  • Prospector II

    Grants a 10% chance to receive additional emeralds.

  • Prospector III

    Grants a 15% chance to receive additional emeralds.

  • Protection I

    Take 10% less damage.

  • Protection II

    Take 15% less damage.

  • Protection III

    Take 20% less damage.

  • Momentum I

    Increases chance to stagger enemies on hit by 20%.

  • Momentum II

    Increases chance to stagger enemies on hit by 30%.

  • Momentum III

    Increases chance to stagger enemies on hit by 40%.

  • Regeneration I

    Restores health by 10% per second after 5 seconds out of combat.

  • Regeneration II

    Restores health by 15% per second after 5 seconds out of combat.

  • Regeneration III

    Restores health by 20% per second after 5 seconds out of combat.

  • Resilience I

    Recover from negative statuses 20% faster.

  • Resilience II

    Recover from negative statuses 25% faster.

  • Resilience III

    Recover from negative statuses 30% faster.

  • Brawler I

    Melee attacks deal 20% more damage to secondary targets.

  • Brawler II

    Melee attacks deal 30% more damage to secondary targets.

  • Brawler III

    Melee attacks deal 40% more damage to secondary targets.

  • Prickly I

    Deals 50% of received damage back to the attacker.

  • Prickly II

    Deals 65% of received damage back to the attacker.

  • Prickly III

    Deals 80% of received damage back to the attacker.

Enchantment descriptions

Available effects and tiers can differ between items.

View 42 tier descriptions
  • Somersault I

    Grants 1 additional rolls.

  • Somersault II

    Grants 2 additional rolls.

  • Somersault III

    Grants 3 additional rolls.

  • Buddy Brew I

    Potion usage creates a Regenerating well for allies lasting 2 seconds.

  • Buddy Brew II

    Potion usage creates a Regenerating well for allies lasting 4 seconds.

  • Buddy Brew III

    Potion usage creates a Regenerating well for allies lasting 6 seconds.

  • Barrier Brew I

    Potion usage creates a Fortifying well for allies lasting 2 seconds.

  • Barrier Brew II

    Potion usage creates a Fortifying well for allies lasting 4 seconds.

  • Barrier Brew III

    Potion usage creates a Fortifying well for allies lasting 6 seconds.

  • Cow Stampede I

    Slamming into enemies deals damage and knocks them back.

  • Cow Stampede II

    Slamming into enemies deals damage and knocks them back.

  • Cow Stampede III

    Slamming into enemies deals damage and knocks them back.

  • Artifact Amplifier I

    The Artificing status granted on artifact use has a declared duration of 6 seconds.

  • Artifact Amplifier II

    The Artificing status granted on artifact use has a declared duration of 7.5 seconds.

  • Artifact Amplifier III

    The Artificing status granted on artifact use has a declared duration of 9 seconds.

  • Power Amplifier I

    After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 20%. Stacking and final damage calculations remain unverified.

  • Power Amplifier II

    After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 30%. Stacking and final damage calculations remain unverified.

  • Power Amplifier III

    After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 40%. Stacking and final damage calculations remain unverified.

  • Gravity Pulse I

    Numeric details for this effect are not listed.

  • Gravity Pulse II

    Numeric details for this effect are not listed.

  • Gravity Pulse III

    Numeric details for this effect are not listed.

  • Dynamo I

    After a roll, the declared damage amplification parameter for the next melee or ranged attack is 20%. Stacking and final damage calculations remain unverified.

  • Dynamo II

    After a roll, the declared damage amplification parameter for the next melee or ranged attack is 30%. Stacking and final damage calculations remain unverified.

  • Dynamo III

    After a roll, the declared damage amplification parameter for the next melee or ranged attack is 40%. Stacking and final damage calculations remain unverified.

  • Health Synergy I

    Artifact usage heals 15% of your maximum health.

  • Health Synergy II

    Artifact usage heals 25% of your maximum health.

  • Health Synergy III

    Artifact usage heals 35% of your maximum health.

  • Springload I

    Artifact usage grants the Hurrying status for 4 seconds, increasing movement speed.

  • Springload II

    Artifact usage grants the Hurrying status for 5 seconds, increasing movement speed.

  • Springload III

    Artifact usage grants the Hurrying status for 6 seconds, increasing movement speed.

  • Ender Quiver I

    Grants 2 additional arrows.

  • Ender Quiver II

    Grants 3 additional arrows.

  • Ender Quiver III

    Grants 4 additional arrows.

  • Critical Quiver I

    Critical hits restore 1 arrows.

  • Critical Quiver II

    Critical hits restore 3 arrows.

  • Critical Quiver III

    Critical hits restore 5 arrows.

  • Ancient Alchemy I

    Potion usage grants 30 souls.

  • Ancient Alchemy II

    Potion usage grants 45 souls.

  • Ancient Alchemy III

    Potion usage grants 60 souls.

  • Tumbleshot I

    A roll fires 1 arrow. Damage is 110% of ranged weapon damage (not a percentage increase).

  • Tumbleshot II

    A roll fires 1 arrow. Damage is 120% of ranged weapon damage (not a percentage increase).

  • Tumbleshot III

    A roll fires 2 arrows. Damage is 130% of ranged weapon damage (not a percentage increase).

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