Beekeeper Suit

ADVENTURE GUIDE / EQUIPMENT

Beekeeper Suit

養蜂家のスーツ

Armor / Chestplate

Shields you from the swarms as you reach for their golden treasures.

Related base and unique equipment

Possible equipment effects

These effects are not guaranteed attachments.

View 36 effect descriptions
  • Shackler I

    Attacks have a 10% chance to inflict the Chained status on hits.

  • Shackler II

    Attacks have a 15% chance to inflict the Chained status on hits.

  • Shackler III

    Attacks have a 25% chance to inflict the Chained status on hits.

  • Totem Radius I

    Increases the area of all positive status effects by 20%.

  • Totem Radius II

    Increases the area of all positive status effects by 30%.

  • Totem Radius III

    Increases the area of all positive status effects by 40%.

  • Healer I

    Increases healing given to yourself and allies by 25%.

  • Healer II

    Increases healing given to yourself and allies by 35%.

  • Healer III

    Increases healing given to yourself and allies by 50%.

  • Looter I

    Grants a 20% chance to get additional loot drops.

  • Looter II

    Grants a 40% chance to get additional loot drops.

  • Looter III

    Grants a 60% chance to get additional loot drops.

  • Luck I

    Grants a 10% chance to drop duplicate variations of items.

  • Luck II

    Grants a 15% chance to drop duplicate variations of items.

  • Luck III

    Grants a 20% chance to drop duplicate variations of items.

  • Bully I

    Deal 25% more damage to enemies affected by a negative status.

  • Bully II

    Deal 35% more damage to enemies affected by a negative status.

  • Bully III

    Deal 50% more damage to enemies affected by a negative status.

  • Raider I

    Grants a 1% chance of higher rarity loot drops.

  • Raider II

    Grants a 2% chance of higher rarity loot drops.

  • Raider III

    Grants a 3% chance of higher rarity loot drops.

  • Potion Maker I

    Reduces potion cooldown time by 5%.

  • Potion Maker II

    Reduces potion cooldown time by 10%.

  • Potion Maker III

    Reduces potion cooldown time by 20%.

  • Prospector I

    Grants a 5% chance to receive additional emeralds.

  • Prospector II

    Grants a 10% chance to receive additional emeralds.

  • Prospector III

    Grants a 15% chance to receive additional emeralds.

  • Tainted I

    Increases duration of negative statuses on enemies by 40%.

  • Tainted II

    Increases duration of negative statuses on enemies by 60%.

  • Tainted III

    Increases duration of negative statuses on enemies by 80%.

  • Reaper I

    Increases souls gained by 25%.

  • Reaper II

    Increases souls gained by 35%.

  • Reaper III

    Increases souls gained by 45%.

  • Ally I

    Positive statuses you apply to yourself and allies last 15% longer.

  • Ally II

    Positive statuses you apply to yourself and allies last 30% longer.

  • Ally III

    Positive statuses you apply to yourself and allies last 50% longer.

Enchantment descriptions

Available effects and tiers can differ between items.

View 45 tier descriptions
  • Somersault I

    Grants 1 additional rolls.

  • Somersault II

    Grants 2 additional rolls.

  • Somersault III

    Grants 3 additional rolls.

  • Buddy Brew I

    Potion usage creates a Regenerating well for allies lasting 2 seconds.

  • Buddy Brew II

    Potion usage creates a Regenerating well for allies lasting 4 seconds.

  • Buddy Brew III

    Potion usage creates a Regenerating well for allies lasting 6 seconds.

  • Barrier Brew I

    Potion usage creates a Fortifying well for allies lasting 2 seconds.

  • Barrier Brew II

    Potion usage creates a Fortifying well for allies lasting 4 seconds.

  • Barrier Brew III

    Potion usage creates a Fortifying well for allies lasting 6 seconds.

  • Cow Stampede I

    Slamming into enemies deals damage and knocks them back.

  • Cow Stampede II

    Slamming into enemies deals damage and knocks them back.

  • Cow Stampede III

    Slamming into enemies deals damage and knocks them back.

  • Artifact Amplifier I

    The Artificing status granted on artifact use has a declared duration of 6 seconds.

  • Artifact Amplifier II

    The Artificing status granted on artifact use has a declared duration of 7.5 seconds.

  • Artifact Amplifier III

    The Artificing status granted on artifact use has a declared duration of 9 seconds.

  • Power Amplifier I

    After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 20%. Stacking and final damage calculations remain unverified.

  • Power Amplifier II

    After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 30%. Stacking and final damage calculations remain unverified.

  • Power Amplifier III

    After artifact use, the declared damage amplification parameter for the next melee or ranged attack is 40%. Stacking and final damage calculations remain unverified.

  • Gravity Pulse I

    Numeric details for this effect are not listed.

  • Gravity Pulse II

    Numeric details for this effect are not listed.

  • Gravity Pulse III

    Numeric details for this effect are not listed.

  • Dynamo I

    After a roll, the declared damage amplification parameter for the next melee or ranged attack is 20%. Stacking and final damage calculations remain unverified.

  • Dynamo II

    After a roll, the declared damage amplification parameter for the next melee or ranged attack is 30%. Stacking and final damage calculations remain unverified.

  • Dynamo III

    After a roll, the declared damage amplification parameter for the next melee or ranged attack is 40%. Stacking and final damage calculations remain unverified.

  • Health Synergy I

    Artifact usage heals 15% of your maximum health.

  • Health Synergy II

    Artifact usage heals 25% of your maximum health.

  • Health Synergy III

    Artifact usage heals 35% of your maximum health.

  • Springload I

    Artifact usage grants the Hurrying status for 4 seconds, increasing movement speed.

  • Springload II

    Artifact usage grants the Hurrying status for 5 seconds, increasing movement speed.

  • Springload III

    Artifact usage grants the Hurrying status for 6 seconds, increasing movement speed.

  • Ender Quiver I

    Grants 2 additional arrows.

  • Ender Quiver II

    Grants 3 additional arrows.

  • Ender Quiver III

    Grants 4 additional arrows.

  • Critical Quiver I

    Critical hits restore 1 arrows.

  • Critical Quiver II

    Critical hits restore 3 arrows.

  • Critical Quiver III

    Critical hits restore 5 arrows.

  • Ancient Alchemy I

    Potion usage grants 30 souls.

  • Ancient Alchemy II

    Potion usage grants 45 souls.

  • Ancient Alchemy III

    Potion usage grants 60 souls.

  • Bottomless Brew I

    Grants 1 additional health potions.

  • Bottomless Brew II

    Grants 2 additional health potions.

  • Bottomless Brew III

    Grants 3 additional health potions.

  • Tumbleshot I

    A roll fires 1 arrow. Damage is 110% of ranged weapon damage (not a percentage increase).

  • Tumbleshot II

    A roll fires 1 arrow. Damage is 120% of ranged weapon damage (not a percentage increase).

  • Tumbleshot III

    A roll fires 2 arrows. Damage is 130% of ranged weapon damage (not a percentage increase).

← Back to equipment

Menu

Search

Search page

Enter a keyword to start searching.

Browse categories

New & updated pages